From 00438bb94a9ee03f8a4d5472d7ae598fcbdb1572 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 12:19:11 +0100 Subject: [PATCH] mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel Reorganization of ShadeModel to avoid flushing vertices too often ended up never flushing vertices due to omitted line of code. --- src/mesa/main/dlist.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 3647401a1bd..93b8a8f56d2 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -3186,6 +3186,7 @@ save_ShadeModel(GLenum mode) if (ctx->ListState.Current.ShadeModel == mode) return; + SAVE_FLUSH_VERTICES(ctx); ctx->ListState.Current.ShadeModel = mode; n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); -- 2.30.2