From 0082b33a78cd007054f7774c57a4f7ea9fc1d209 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Sat, 2 Apr 2016 11:48:27 +1100 Subject: [PATCH] glsl: simplify SSBO resources check We already have a count of active SSBOs per stage so use it. Reviewed-by: Kenneth Graunke --- src/compiler/glsl/linker.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index ab90961a898..47087c86243 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3072,13 +3072,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.Program[i].MaxImageUniforms); total_image_units += sh->NumImages; - - for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) { - int stage_index = prog->InterfaceBlockStageIndex[i][j]; - if (stage_index != -1 && - sh->BufferInterfaceBlocks[stage_index]->IsShaderStorage) - total_shader_storage_blocks++; - } + total_shader_storage_blocks += sh->NumShaderStorageBlocks; if (i == MESA_SHADER_FRAGMENT) { foreach_in_list(ir_instruction, node, sh->ir) { -- 2.30.2