From 0181e18d0f978ef8f20621dd8243513e7cd451fa Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 13 Feb 2013 22:15:55 +0100 Subject: [PATCH] st/mesa: factor out code for determining blit.mask from CopyTexSubImage I'll need this later. Reviewed-by: Brian Paul --- src/mesa/state_tracker/st_cb_texture.c | 108 +++++++++++++++---------- 1 file changed, 66 insertions(+), 42 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index f8ff024db0a..5b3d2abcdc2 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -539,6 +539,52 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage, } +/** + * Return a writemask for the gallium blit. The parameters can be base + * formats or "format" from glDrawPixels/glTexImage/glGetTexImage. + */ +static unsigned +get_blit_mask(GLenum srcFormat, GLenum dstFormat) +{ + switch (dstFormat) { + case GL_DEPTH_STENCIL: + switch (srcFormat) { + case GL_DEPTH_STENCIL: + return PIPE_MASK_ZS; + case GL_DEPTH_COMPONENT: + return PIPE_MASK_Z; + case GL_STENCIL_INDEX: + return PIPE_MASK_S; + default: + assert(0); + return 0; + } + + case GL_DEPTH_COMPONENT: + switch (srcFormat) { + case GL_DEPTH_STENCIL: + case GL_DEPTH_COMPONENT: + return PIPE_MASK_Z; + default: + assert(0); + return 0; + } + + case GL_STENCIL_INDEX: + switch (srcFormat) { + case GL_STENCIL_INDEX: + return PIPE_MASK_S; + default: + assert(0); + return 0; + } + + default: + return PIPE_MASK_RGBA; + } +} + + static void st_TexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, @@ -1148,51 +1194,29 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, goto fallback; } - /* Set the blit writemask. */ - switch (texBaseFormat) { - case GL_DEPTH_STENCIL: - switch (strb->Base._BaseFormat) { - case GL_DEPTH_STENCIL: - blit_mask = PIPE_MASK_ZS; - break; - case GL_DEPTH_COMPONENT: - blit_mask = PIPE_MASK_Z; - break; - case GL_STENCIL_INDEX: - blit_mask = PIPE_MASK_S; - break; - default: - assert(0); - return; - } + if (texBaseFormat == GL_DEPTH_STENCIL || + texBaseFormat == GL_DEPTH_COMPONENT) { dst_usage = PIPE_BIND_DEPTH_STENCIL; - break; + } + else { + dst_usage = PIPE_BIND_RENDER_TARGET; + } - case GL_DEPTH_COMPONENT: - blit_mask = PIPE_MASK_Z; - dst_usage = PIPE_BIND_DEPTH_STENCIL; - break; + blit_mask = get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat); - default: - /* Colorbuffers. - * - * Determine if the src framebuffer and dest texture have the same - * base format. We need this to detect a case such as the framebuffer - * being GL_RGBA but the texture being GL_RGB. If the actual hardware - * texture format stores RGBA we need to set A=1 (overriding the - * framebuffer's alpha values). - * - * XXX util_blit_pixels doesn't support MSAA resolve, so always use - * pipe->blit - */ - if (texBaseFormat == strb->Base._BaseFormat || - strb->texture->nr_samples > 1) { - blit_mask = PIPE_MASK_RGBA; - } - else { - blit_mask = 0; - } - dst_usage = PIPE_BIND_RENDER_TARGET; + /* Determine if the src framebuffer and dest texture have the same + * base format. We need this to detect a case such as the framebuffer + * being GL_RGBA but the texture being GL_RGB. If the actual hardware + * texture format stores RGBA we need to set A=1 (overriding the + * framebuffer's alpha values). + * + * XXX util_blit_pixels doesn't support MSAA resolve, so always use + * pipe->blit for MSAA textures + */ + if ((blit_mask & PIPE_MASK_RGBA) && + texBaseFormat != strb->Base._BaseFormat && + strb->texture->nr_samples <= 1) { + blit_mask = 0; } /* Blit the texture. -- 2.30.2