From 0342dce226fe79d7a6c0e7cd735c596fad3e8aac Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 1 Sep 2009 11:58:36 -0700 Subject: [PATCH] Don't dereference function pointers in calls. I'm apparently alone in prefering this calling convention, so I'll be a team player. :p Based on review comments by Brian Paul and Eric Anholt. --- src/mesa/main/syncobj.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/mesa/main/syncobj.c b/src/mesa/main/syncobj.c index b3c75c747a7..075931c7cef 100644 --- a/src/mesa/main/syncobj.c +++ b/src/mesa/main/syncobj.c @@ -183,7 +183,7 @@ _mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj) remove_from_list(& syncObj->link); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - (*ctx->Driver.DeleteSyncObject)(ctx, syncObj); + ctx->Driver.DeleteSyncObject(ctx, syncObj); } else { _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } @@ -250,7 +250,7 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags) return 0; } - syncObj = (*ctx->Driver.NewSyncObject)(ctx, GL_SYNC_FENCE); + syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE); if (syncObj != NULL) { syncObj->Type = GL_SYNC_FENCE; /* The name is not currently used, and it is never visible to @@ -265,7 +265,7 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags) syncObj->Flags = flags; syncObj->Status = 0; - (*ctx->Driver.FenceSync)(ctx, syncObj, condition, flags); + ctx->Driver.FenceSync(ctx, syncObj, condition, flags); _glthread_LOCK_MUTEX(ctx->Shared->Mutex); insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link); @@ -305,11 +305,11 @@ _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) * ClientWaitSync was called. ALREADY_SIGNALED will always be returned * if was signaled, even if the value of is zero. */ - (*ctx->Driver.CheckSync)(ctx, syncObj); + ctx->Driver.CheckSync(ctx, syncObj); if (syncObj->Status) { ret = GL_ALREADY_SIGNALED; } else { - (*ctx->Driver.ClientWaitSync)(ctx, syncObj, flags, timeout); + ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout); ret = syncObj->Status ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; } @@ -344,7 +344,7 @@ _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) return; } - (*ctx->Driver.ServerWaitSync)(ctx, syncObj, flags, timeout); + ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout); } @@ -379,7 +379,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, * this call won't block. It just updates state in the common object * data from the current driver state. */ - (*ctx->Driver.CheckSync)(ctx, syncObj); + ctx->Driver.CheckSync(ctx, syncObj); v[0] = (syncObj->Status) ? GL_SIGNALED : GL_UNSIGNALED; size = 1; -- 2.30.2