From 038894c7cb8fd71fc7e5b6e4b64a93cb8613adb3 Mon Sep 17 00:00:00 2001 From: Eduardo Lima Mitev Date: Thu, 11 Dec 2014 23:34:20 +0100 Subject: [PATCH] mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is negative Per GLES3 manual for glDeleteTextures , GL_INVALID_VALUE is generated if n is negative. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.texture.deletetextures Reviewed-by: Ian Romanick --- src/mesa/main/texobj.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 6e5eb7398f1..a99dd7ad7c7 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1406,6 +1406,11 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glDeleteTextures %d\n", n); + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)"); + return; + } + FLUSH_VERTICES(ctx, 0); /* too complex */ if (n < 0) { -- 2.30.2