From 03ac5c54b55006a7014525c3dc1ebd6ed215b6be Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 31 Jul 2012 10:40:43 -0700 Subject: [PATCH] glsl: Fix #pragma invariant(all) language version check. It was using state->Const.GLSL_100ES, which is set if the driver supports ARB_ES2_compatibility or we're in ES2 mode. Instead, it should use state->language_version, as that represents the actual GLSL version of the shader being compiled. Since the correct logic is < 120 && !100, just make it == 110. Signed-off-by: Kenneth Graunke Reviewed-by: Eric Anholt Reviewed-by: Ian Romanick --- src/glsl/glsl_parser.yy | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index f61d6b8dd3e..98739340d63 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -301,7 +301,7 @@ pragma_statement: | PRAGMA_OPTIMIZE_OFF EOL | PRAGMA_INVARIANT_ALL EOL { - if (state->language_version < 120 && !state->Const.GLSL_100ES) { + if (state->language_version == 110) { _mesa_glsl_warning(& @1, state, "pragma `invariant(all)' not supported in %s", state->version_string); -- 2.30.2