From 03bbddd139fc3e543cb3aedf64236808ca20eeca Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Fri, 13 Nov 2015 11:41:52 +1100 Subject: [PATCH] glsl: don't validate binding when its not needed Checking that the flag has been set is all the validation thats needed here. Also not calling the binding validation function will make things much simpler when adding compile time constant support as we won't need to resolve the binding value. Reviewed-by: Emil Velikov --- src/glsl/ast_to_hir.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 9856f16323b..97e2351790c 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -6133,8 +6133,11 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, "uniform block"); } - if (qual->flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, decl_type, qual); + if (qual->flags.q.explicit_binding) { + _mesa_glsl_error(&loc, state, + "binding layout qualifier cannot be applied " + "to struct or interface block members"); + } if (qual->flags.q.std140 || qual->flags.q.std430 || -- 2.30.2