From 0421813588c8f28581a83b2a004b8801a53d4281 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 7 Mar 2017 09:29:46 -0800 Subject: [PATCH] anv: Make the framebuffer-renderpass format assert non-fatal This should let Dota 2 run on debug builds though it will spew errors like mad. Hopefully, Valve will get this fixed sooner rather than later. Reviewed-by: Lionel Landwerlin --- src/intel/vulkan/genX_cmd_buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index ae153d23f80..9fdc08be506 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -504,7 +504,7 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer, state->attachments[i].clear_value = begin->pClearValues[i]; struct anv_image_view *iview = framebuffer->attachments[i]; - assert(iview->vk_format == att->format); + anv_assert(iview->vk_format == att->format); union isl_color_value clear_color = { .u32 = { 0, } }; if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) { -- 2.30.2