From 0471f7275592da25faf09a0c4e4de940d449e8e4 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 13 Jan 2015 16:43:16 +1300 Subject: [PATCH] vc4: Fix texture type masking. Everything from ETC1 to RGBA64 was getting its top bit dropped, but we didn't use any of those formats. --- src/gallium/drivers/vc4/vc4_program.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 0fa43e2c9fa..9f1f01836fd 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2570,7 +2570,7 @@ write_texture_p0(struct vc4_context *vc4, texture->u.tex.first_level, VC4_TEX_P0_MIPLVLS) | VC4_SET_FIELD(texture->target == PIPE_TEXTURE_CUBE, VC4_TEX_P0_CMMODE) | - VC4_SET_FIELD(rsc->vc4_format & 7, VC4_TEX_P0_TYPE)); + VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE)); } static void -- 2.30.2