From 04e3f1d3c29c68343e709d566b7fe13d617f8d13 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Sun, 24 Apr 2011 13:44:32 -0700 Subject: [PATCH] mesa: Add a bunch of documentation to the register allocator. Reviewed-by: Kenneth Graunke --- src/mesa/program/register_allocate.c | 68 ++++++++++++++++++++++++++-- 1 file changed, 65 insertions(+), 3 deletions(-) diff --git a/src/mesa/program/register_allocate.c b/src/mesa/program/register_allocate.c index 95a9bde401a..3b0bde3c890 100644 --- a/src/mesa/program/register_allocate.c +++ b/src/mesa/program/register_allocate.c @@ -28,6 +28,46 @@ /** @file register_allocate.c * * Graph-coloring register allocator. + * + * The basic idea of graph coloring is to make a node in a graph for + * every thing that needs a register (color) number assigned, and make + * edges in the graph between nodes that interfere (can't be allocated + * to the same register at the same time). + * + * During the "simplify" process, any any node with fewer edges than + * there are registers means that that edge can get assigned a + * register regardless of what its neighbors choose, so that node is + * pushed on a stack and removed (with its edges) from the graph. + * That likely causes other nodes to become trivially colorable as well. + * + * Then during the "select" process, nodes are popped off of that + * stack, their edges restored, and assigned a color different from + * their neighbors. Because they were pushed on the stack only when + * they were trivially colorable, any color chosen won't interfere + * with the registers to be popped later. + * + * The downside to most graph coloring is that real hardware often has + * limitations, like registers that need to be allocated to a node in + * pairs, or aligned on some boundary. This implementation follows + * the paper "Retargetable Graph-Coloring Register Allocation for + * Irregular Architectures" by Johan Runeson and Sven-Olof Nyström. + * + * In this system, there are register classes each containing various + * registers, and registers may interfere with other registers. For + * example, one might have a class of base registers, and a class of + * aligned register pairs that would each interfere with their pair of + * the base registers. Each node has a register class it needs to be + * assigned to. Define p(B) to be the size of register class B, and + * q(B,C) to be the number of registers in B that the worst choice + * register in C could conflict with. Then, this system replaces the + * basic graph coloring test of "fewer edges from this node than there + * are registers" with "For this node of class B, the sum of q(B,C) + * for each neighbor node of class C is less than pB". + * + * A nice feature of the pq test is that q(B,C) can be computed once + * up front and stored in a 2-dimensional array, so that the cost of + * coloring a node is constant with the number of registers. We do + * this during ra_set_finalize(). */ #include @@ -56,25 +96,47 @@ struct ra_class { GLboolean *regs; /** - * p_B in Runeson/Nyström paper. + * p(B) in Runeson/Nyström paper. * * This is "how many regs are in the set." */ unsigned int p; /** - * q_B,C in Runeson/Nyström paper. + * q(B,C) (indexed by C, B is this register class) in + * Runeson/Nyström paper. This is "how many registers of B could + * the worst choice register from C conflict with". */ unsigned int *q; }; struct ra_node { + /** @{ + * + * List of which nodes this node interferes with. This should be + * symmetric with the other node. + */ GLboolean *adjacency; unsigned int *adjacency_list; - unsigned int class; unsigned int adjacency_count; + /** @} */ + + unsigned int class; + + /* Register, if assigned, or ~0. */ unsigned int reg; + + /** + * Set when the node is in the trivially colorable stack. When + * set, the adjacency to this node is ignored, to implement the + * "remove the edge from the graph" in simplification without + * having to actually modify the adjacency_list. + */ GLboolean in_stack; + + /* For an implementation that needs register spilling, this is the + * approximate cost of spilling this node. + */ float spill_cost; }; -- 2.30.2