From 0584b6e433753dd01101c6824f6f6336c40d0f1f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Michel=20D=C3=A4nzer?= Date: Thu, 11 Jun 2009 12:09:10 +0200 Subject: [PATCH] intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL. Fixes glean depthStencil test. (cherry picked from commit 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057) --- src/mesa/drivers/dri/intel/intel_pixel_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 225c5f48a55..d80069dd586 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -97,7 +97,7 @@ intel_texture_drawpixels(GLcontext * ctx, /* We don't have a way to generate fragments with stencil values which * will set the resulting stencil value. */ - if (format == GL_STENCIL_INDEX) + if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL) return GL_FALSE; /* Check that we can load in a texture this big. */ -- 2.30.2