From 05a8f203cdea768466e5faf1dec4155e1e945c78 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 15 Oct 2008 11:56:57 -0600 Subject: [PATCH] gallium: fix the test in vs_exec_prepare() to avoid redundant bindings Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c --- src/gallium/auxiliary/draw/draw_vs_exec.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 79a19d6be2b..13d4fcfdbf6 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -46,7 +46,6 @@ struct exec_vertex_shader { struct draw_vertex_shader base; struct tgsi_exec_machine *machine; - const struct tgsi_token *machine_tokens; }; static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs ) @@ -66,12 +65,11 @@ vs_exec_prepare( struct draw_vertex_shader *shader, /* Specify the vertex program to interpret/execute. * Avoid rebinding when possible. */ - if (evs->machine_tokens != shader->state.tokens) { + if (evs->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(evs->machine, shader->state.tokens, PIPE_MAX_SAMPLERS, NULL /*samplers*/ ); - evs->machine_tokens = shader->state.tokens; } } -- 2.30.2