From 05abaa65c745d74fb296006285b85d253cb11525 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 2 May 2016 10:29:52 -0600 Subject: [PATCH] svga: try to flag surfaces for sampling, in addition to rendering This silences some warnings when we try to sample from surfaces that were created for drawing, such as when blitting from one of the framebuffer surfaces. We were already doing the opposite situation (adding a bind flag for rendering to surfaces declared as texture sources). Reviewed-by: Charmaine Lee --- src/gallium/drivers/svga/svga_resource_texture.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index f176647dcf6..b7e8549b782 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -839,6 +839,17 @@ svga_texture_create(struct pipe_screen *screen, tex->key.cachable = 1; + if ((bindings & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) && + !(bindings & PIPE_BIND_SAMPLER_VIEW)) { + /* Also check if the format can be sampled from */ + if (screen->is_format_supported(screen, template->format, + template->target, + template->nr_samples, + PIPE_BIND_SAMPLER_VIEW)) { + bindings |= PIPE_BIND_SAMPLER_VIEW; + } + } + if (bindings & PIPE_BIND_SAMPLER_VIEW) { tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE; tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE; -- 2.30.2