From 05bad193f56d48384097e37e47fae3fdda85f144 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 28 Sep 2009 10:03:58 -0600 Subject: [PATCH] st/mesa: check gl_texture_object::GenerateMipmap field when allocating texmem In guess_and_alloc_texture() use the gl_texture_object::GenerateMipmap field as another hint as to whether to allocate space for a whole mipmap. --- src/mesa/state_tracker/st_cb_texture.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index c0fba8641b3..771a0e2bbdf 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -328,10 +328,13 @@ guess_and_alloc_texture(struct st_context *st, stObj->base.MinFilter == GL_LINEAR || stImage->base._BaseFormat == GL_DEPTH_COMPONENT || stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && + !stObj->base.GenerateMipmap && stImage->level == firstLevel) { + /* only alloc space for a single mipmap level */ lastLevel = firstLevel; } else { + /* alloc space for a full mipmap */ GLuint l2width = util_logbase2(width); GLuint l2height = util_logbase2(height); GLuint l2depth = util_logbase2(depth); -- 2.30.2