From 0733dbb0110583894b9df028e48ffd074cfd5380 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 17 Feb 2004 22:14:18 +0000 Subject: [PATCH] A few more tweaks to fog code. Remove unneeded FABSF() macros. Added blend factor clamping in a few spots. --- src/mesa/swrast/s_fog.c | 12 ++++++++---- src/mesa/tnl/t_vb_fog.c | 13 +++++++------ 2 files changed, 15 insertions(+), 10 deletions(-) diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index c46032b53c7..89ed1152b28 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -55,10 +55,12 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z) case GL_EXP: d = ctx->Fog.Density; f = (GLfloat) exp(-d * z); + f = CLAMP(f, 0.0F, 1.0F); return f; case GL_EXP2: d = ctx->Fog.Density; f = (GLfloat) exp(-(d * d * z * z)); + f = CLAMP(f, 0.0F, 1.0F); return f; default: _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor"); @@ -110,7 +112,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) GLuint i; for (i = 0; i < span->end; i++) { GLfloat f, oneMinusF; - f = (fogEnd - FABSF(fogCoord/w)) * fogScale; + f = (fogEnd - fogCoord / w) * fogScale; f = CLAMP(f, 0.0F, 1.0F); oneMinusF = 1.0F - f; rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog); @@ -131,7 +133,8 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) GLuint i; for (i = 0; i < span->end; i++) { GLfloat f, oneMinusF; - f = (GLfloat) exp(density * FABSF(fogCoord/w)); + f = (GLfloat) exp(density * fogCoord / w); + f = CLAMP(f, 0.0F, 1.0F); oneMinusF = 1.0F - f; rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog); rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog); @@ -242,7 +245,7 @@ _swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) GLfloat w = haveW ? span->w : 1.0F; GLuint i; for (i = 0; i < span->end; i++) { - GLfloat f = (fogEnd - FABSF(fogCoord/w)) * fogScale; + GLfloat f = (fogEnd - fogCoord / w) * fogScale; f = CLAMP(f, 0.0F, 1.0F); index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); fogCoord += fogStep; @@ -259,7 +262,8 @@ _swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) GLfloat w = haveW ? span->w : 1.0F; GLuint i; for (i = 0; i < span->end; i++) { - GLfloat f = (GLfloat) exp(density * FABSF(fogCoord/w)); + GLfloat f = (GLfloat) exp(density * fogCoord / w); + f = CLAMP(f, 0.0F, 1.0F); index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); fogCoord += fogStep; w += wStep; diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 3be62e887bd..f9646b24f34 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -113,7 +113,7 @@ compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in) else d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { - const GLfloat z = FABSF(*v); + const GLfloat z = *v; GLfloat f = (end - z) * d; data[i][0] = CLAMP(f, 0.0F, 1.0F); } @@ -121,7 +121,7 @@ compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in) case GL_EXP: d = ctx->Fog.Density; for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) { - const GLfloat z = FABSF(*v); + const GLfloat z = *v; NEG_EXP( data[i][0], d * z ); } break; @@ -165,10 +165,11 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) */ input = &store->fogcoord; - plane[0] = m[2]; - plane[1] = m[6]; - plane[2] = m[10]; - plane[3] = m[14]; + /* NOTE: negate plane here so we get positive fog coords! */ + plane[0] = -m[2]; + plane[1] = -m[6]; + plane[2] = -m[10]; + plane[3] = -m[14]; /* Full eye coords weren't required, just calculate the * eye Z values. -- 2.30.2