From 07439cf61717a3bde82745aa2acc878d7fd0133f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 2 Mar 2010 15:28:36 -0800 Subject: [PATCH] i915: Don't do the pitch expansion for tiled buffers. The weirdness that led to the bumping of pitch for those 512/1024 pixels is that in taking a 2x2 subspan or bilinear filtering we'd end up hitting the same channel in 2 different pages, leading to lower performance. With tiling, that doesn't occur, so we don't need to waste the memory. --- src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index cb5a341050b..a20ea5afdb7 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -238,11 +238,11 @@ int intel_miptree_pitch_align (struct intel_context *intel, pitch = ALIGN(pitch * mt->cpp, pitch_align); #ifdef I915 - /* XXX: At least the i915 seems very upset when the pitch is a multiple - * of 1024 and sometimes 512 bytes - performance can drop by several - * times. Go to the next multiple of the required alignment for now. + /* Do a little adjustment to linear allocations so that we avoid + * hitting the same channel of memory for 2 different pages when + * reading a 2x2 subspan or doing bilinear filtering. */ - if (!(pitch & 511) && + if (tiling == I915_TILING_NONE && !(pitch & 511) && (pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels)) pitch += pitch_align; #endif -- 2.30.2