From 07459ba50979a99e12720bd9e41a1aa3b8d24e41 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 8 Feb 2012 20:10:15 -0700 Subject: [PATCH] mesa: push row stride adjustment down into _mesa_decompress_image() There's a mismatch in row strides for compressed textures between what Driver.MapTextureImage() returns and what the software fetch-texel functions use. Move it down a layer. The next step would be to fix this in the fetch-texel functions. --- src/mesa/main/texcompress.c | 12 +++++++++++- src/mesa/main/texgetimage.c | 11 ----------- 2 files changed, 11 insertions(+), 12 deletions(-) diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 44590ea96db..c376b970ede 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -465,6 +465,8 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, /** * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image. + * \param srcRowStride stride in bytes between rows of blocks in the + * compressed source image. */ void _mesa_decompress_image(gl_format format, GLuint width, GLuint height, @@ -475,11 +477,19 @@ _mesa_decompress_image(gl_format format, GLuint width, GLuint height, GLint i, GLint j, GLint k, GLfloat *texel); struct swrast_texture_image texImage; /* dummy teximage */ GLuint i, j; + GLuint bytes, bw, bh; + + bytes = _mesa_get_format_bytes(format); + _mesa_get_format_block_size(format, &bw, &bh); /* setup dummy texture image info */ memset(&texImage, 0, sizeof(texImage)); texImage.Map = (void *) src; - texImage.RowStride = srcRowStride; + + /* XXX This line is a bit of a hack to adapt to the row stride + * convention used by the texture decompression functions. + */ + texImage.RowStride = srcRowStride * bh / bytes; switch (format) { /* DXT formats */ diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index bff003d24a4..a69c4ff70e8 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -246,23 +246,12 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, { GLubyte *srcMap; GLint srcRowStride; - GLuint bytes, bw, bh; - - bytes = _mesa_get_format_bytes(texFormat); - _mesa_get_format_block_size(texFormat, &bw, &bh); ctx->Driver.MapTextureImage(ctx, texImage, 0, 0, 0, width, height, GL_MAP_READ_BIT, &srcMap, &srcRowStride); if (srcMap) { - /* XXX This line is a bit of a hack to work around the - * mismatch of compressed row strides as returned by - * MapTextureImage() vs. what the texture decompression code - * uses. This will be fixed in the future. - */ - srcRowStride = srcRowStride * bh / bytes; - _mesa_decompress_image(texFormat, width, height, srcMap, srcRowStride, tempImage); -- 2.30.2