From 07c10cc59c164ddd0109e061dac8edf47437d8ca Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 15 Nov 2017 22:02:51 +0100 Subject: [PATCH] mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unit Reviewed-by: Brian Paul --- src/mesa/drivers/common/meta.c | 18 ++-- src/mesa/drivers/dri/i915/i830_texblend.c | 3 +- src/mesa/drivers/dri/nouveau/nouveau_util.h | 2 +- src/mesa/drivers/dri/nouveau/nv04_context.c | 14 ++-- .../drivers/dri/nouveau/nv04_state_frag.c | 6 +- .../drivers/dri/nouveau/nv10_state_frag.c | 4 +- src/mesa/drivers/dri/nouveau/nv10_state_tex.c | 5 +- src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 3 +- src/mesa/drivers/dri/r200/r200_tex.c | 3 +- src/mesa/drivers/dri/r200/r200_texstate.c | 31 ++++--- .../drivers/dri/radeon/radeon_maos_verts.c | 2 +- src/mesa/drivers/dri/radeon/radeon_state.c | 2 +- src/mesa/drivers/dri/radeon/radeon_tex.c | 3 +- src/mesa/drivers/dri/radeon/radeon_texstate.c | 13 +-- src/mesa/main/attrib.c | 17 ++-- src/mesa/main/context.c | 6 +- src/mesa/main/enable.c | 23 +++-- src/mesa/main/ff_fragment_shader.cpp | 3 +- src/mesa/main/ffvertex_prog.c | 3 +- src/mesa/main/get.c | 7 +- src/mesa/main/get_hash_params.py | 10 +-- src/mesa/main/mtypes.h | 40 +++++---- src/mesa/main/rastpos.c | 5 +- src/mesa/main/texenv.c | 40 +++++---- src/mesa/main/texgen.c | 18 ++-- src/mesa/main/texstate.c | 83 +++++++++++-------- src/mesa/main/texstate.h | 15 ++++ src/mesa/program/prog_statevars.c | 20 ++--- src/mesa/swrast/s_context.c | 2 +- src/mesa/swrast/s_texcombine.c | 3 +- src/mesa/swrast/s_triangle.c | 10 +-- src/mesa/tnl/t_vb_texgen.c | 10 ++- 32 files changed, 250 insertions(+), 174 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a7dd139500f..cd898e26f6f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -631,14 +631,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) GLuint u, tgt; save->ActiveUnit = ctx->Texture.CurrentUnit; - save->EnvMode = ctx->Texture.Unit[0].EnvMode; + save->EnvMode = ctx->Texture.FixedFuncUnit[0].EnvMode; /* Disable all texture units */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; - save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - if (ctx->Texture.Unit[u].Enabled || - ctx->Texture.Unit[u].TexGenEnabled) { + save->TexEnabled[u] = ctx->Texture.FixedFuncUnit[u].Enabled; + save->TexGenEnabled[u] = ctx->Texture.FixedFuncUnit[u].TexGenEnabled; + if (ctx->Texture.FixedFuncUnit[u].Enabled || + ctx->Texture.FixedFuncUnit[u].TexGenEnabled) { _mesa_ActiveTexture(GL_TEXTURE0 + u); _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); if (ctx->Extensions.ARB_texture_cube_map) @@ -1065,14 +1065,14 @@ _mesa_meta_end(struct gl_context *ctx) /* Restore fixed function texture enables, texgen */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { + if (ctx->Texture.FixedFuncUnit[u].Enabled != save->TexEnabled[u]) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; + ctx->Texture.FixedFuncUnit[u].Enabled = save->TexEnabled[u]; } - if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) { + if (ctx->Texture.FixedFuncUnit[u].TexGenEnabled != save->TexGenEnabled[u]) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u]; + ctx->Texture.FixedFuncUnit[u].TexGenEnabled = save->TexGenEnabled[u]; } } diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c index 15d6d54a795..390a54f917f 100644 --- a/src/mesa/drivers/dri/i915/i830_texblend.c +++ b/src/mesa/drivers/dri/i915/i830_texblend.c @@ -388,7 +388,8 @@ static void emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, bool last_stage) { - struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &i830->intel.ctx.Texture.FixedFuncUnit[unit]; GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h index 8087445b65a..088a2563766 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_util.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h @@ -193,7 +193,7 @@ is_texture_source(int s) } static inline struct gl_texgen * -get_texgen_coord(struct gl_texture_unit *u, int i) +get_texgen_coord(struct gl_fixedfunc_texture_unit *u, int i) { return ((struct gl_texgen *[]) { &u->GenS, &u->GenT, &u->GenR, &u->GenQ }) [i]; diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index 4dbb950e9ab..324595e2403 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -32,17 +32,18 @@ #include "nv04_driver.h" static GLboolean -texunit_needs_combiners(struct gl_texture_unit *u) +texunit_needs_combiners(struct gl_texture_unit *u, + struct gl_fixedfunc_texture_unit *f) { struct gl_texture_object *t = u->_Current; struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; return ti->TexFormat == MESA_FORMAT_A_UNORM8 || ti->TexFormat == MESA_FORMAT_L_UNORM8 || - u->EnvMode == GL_COMBINE || - u->EnvMode == GL_COMBINE4_NV || - u->EnvMode == GL_BLEND || - u->EnvMode == GL_ADD; + f->EnvMode == GL_COMBINE || + f->EnvMode == GL_COMBINE4_NV || + f->EnvMode == GL_BLEND || + f->EnvMode == GL_ADD; } struct nouveau_object * @@ -54,7 +55,8 @@ nv04_context_engine(struct gl_context *ctx) struct nouveau_object *fahrenheit; if ((ctx->Texture.Unit[0]._Current && - texunit_needs_combiners(&ctx->Texture.Unit[0])) || + texunit_needs_combiners(&ctx->Texture.Unit[0], + &ctx->Texture.FixedFuncUnit[0])) || ctx->Texture.Unit[1]._Current || ctx->Stencil.Enabled || GET_COLORMASK(ctx->Color.ColorMask, 0) != 0xf) diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c index bfe8eaea123..26e2e91a6e0 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c @@ -64,7 +64,7 @@ struct combiner_state { * context. */ #define INIT_COMBINER(chan, ctx, rc, i) do { \ struct gl_tex_env_combine_state *c = \ - ctx->Texture.Unit[i]._CurrentCombine; \ + ctx->Texture.FixedFuncUnit[i]._CurrentCombine; \ (rc)->ctx = ctx; \ (rc)->unit = i; \ (rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \ @@ -287,7 +287,7 @@ nv04_emit_tex_env(struct gl_context *ctx, int emit) /* calculate non-multitex state */ nv04->blend &= ~NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK; if (ctx->Texture._MaxEnabledTexImageUnit != -1) - nv04->blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode); + nv04->blend |= get_texenv_mode(ctx->Texture.FixedFuncUnit[0].EnvMode); else nv04->blend |= get_texenv_mode(GL_MODULATE); @@ -295,5 +295,5 @@ nv04_emit_tex_env(struct gl_context *ctx, int emit) nv04->alpha[i] = rc_a.hw; nv04->color[i] = rc_c.hw; nv04->factor = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM, - ctx->Texture.Unit[0].EnvColor); + ctx->Texture.FixedFuncUnit[0].EnvColor); } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c index 42dff085ca5..27400d3ebdc 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c @@ -80,7 +80,7 @@ struct combiner_state { * context. */ #define INIT_COMBINER(chan, ctx, rc, i) do { \ struct gl_tex_env_combine_state *c = \ - ctx->Texture.Unit[i]._CurrentCombine; \ + ctx->Texture.FixedFuncUnit[i]._CurrentCombine; \ (rc)->ctx = ctx; \ (rc)->unit = i; \ (rc)->premodulate = c->_NumArgs##chan == 4; \ @@ -332,7 +332,7 @@ nv10_get_general_combiner(struct gl_context *ctx, int i, } *k = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM, - ctx->Texture.Unit[i].EnvColor); + ctx->Texture.FixedFuncUnit[i].EnvColor); *a_in = rc_a.in; *a_out = rc_a.out; *c_in = rc_c.in; diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c index d85adfa9cf7..d741d416673 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c @@ -39,7 +39,8 @@ nv10_emit_tex_gen(struct gl_context *ctx, int emit) const int i = emit - NOUVEAU_STATE_TEX_GEN0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); - struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; + struct gl_fixedfunc_texture_unit *unit = + &ctx->Texture.FixedFuncUnit[i]; int j; for (j = 0; j < 4; j++) { @@ -73,7 +74,7 @@ nv10_emit_tex_mat(struct gl_context *ctx, int emit) if (nctx->fallback == HWTNL && ((ctx->Texture._TexMatEnabled & 1 << i) || - ctx->Texture.Unit[i]._GenFlags)) { + ctx->Texture.FixedFuncUnit[i]._GenFlags)) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 1); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index 72df81476c5..9960ae0d449 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -39,7 +39,8 @@ nv20_emit_tex_gen(struct gl_context *ctx, int emit) const int i = emit - NOUVEAU_STATE_TEX_GEN0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); - struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; + struct gl_fixedfunc_texture_unit *unit = + &ctx->Texture.FixedFuncUnit[i]; int j; for (j = 0; j < 4; j++) { diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index 0696c0dc683..1b217b9ed2b 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -297,7 +297,8 @@ static void r200TexEnv( struct gl_context *ctx, GLenum target, { r200ContextPtr rmesa = R200_CONTEXT(ctx); GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE, "%s( %s )\n", __func__, _mesa_enum_to_string( pname ) ); diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index dcf211f521e..60a20071d97 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -217,7 +217,9 @@ do { \ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slot, GLuint replaceargs ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_unit *rtexUnit = &ctx->Texture.Unit[unit]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLuint color_combine, alpha_combine; GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] & ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK | @@ -244,7 +246,7 @@ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slo (unit << R200_TXA_TFACTOR_SEL_SHIFT) | (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT); - if ( !texUnit->_Current ) { + if ( !rtexUnit->_Current ) { assert( unit == 0); color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD; @@ -261,9 +263,9 @@ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slo const GLint replaceoprgb = - ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR; + ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR; const GLint replaceopa = - ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA; + ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA; /* Step 1: * Extract the color and alpha combine function arguments. @@ -286,7 +288,7 @@ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slo case GL_PREVIOUS: if (replaceargs != unit) { const GLint srcRGBreplace = - ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceRGB[0]; + ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->SourceRGB[0]; if (op >= 2) { op = op ^ replaceopa; } @@ -373,7 +375,7 @@ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slo case GL_PREVIOUS: if (replaceargs != unit) { const GLint srcAreplace = - ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0]; + ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->SourceA[0]; op = op ^ replaceopa; switch (srcAreplace) { case GL_TEXTURE: @@ -771,7 +773,9 @@ static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx ) stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA; for ( j = maxunitused; j >= 0; j-- ) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j]; + const struct gl_texture_unit *rtexUnit = &ctx->Texture.Unit[j]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[j]; rmesa->state.texture.unit[j].outputreg = -1; @@ -793,7 +797,7 @@ static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx ) nextunit[j] = currentnext; - if (!texUnit->_Current) { + if (!rtexUnit->_Current) { /* the not enabled stages are referenced "indirectly", must not cut off the lower stages */ stageref[j] = REF_COLOR | REF_ALPHA; @@ -880,10 +884,10 @@ static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx ) if (ctx->Texture.Unit[i]._Current && stageref[i+1]) { GLuint replaceunit = i; /* try to optimize GL_REPLACE away (only one level deep though) */ - if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) && - (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) && - (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftRGB == 0) && - (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftA == 0) && + if ( (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ModeRGB == GL_REPLACE) && + (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ModeA == GL_REPLACE) && + (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ScaleShiftRGB == 0) && + (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ScaleShiftA == 0) && (nextunit[i] > 0) ) { /* yippie! can optimize it away! */ replaceunit = i; @@ -1086,7 +1090,8 @@ static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled, static GLboolean r200_validate_texgen( struct gl_context *ctx, GLuint unit ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4; GLuint tgi, tgcm; GLuint mode = 0; diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index 9a778506205..c9c91f8640c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -352,7 +352,7 @@ void radeonEmitArrays( struct gl_context *ctx, GLuint inputs ) req |= RADEON_Q_BIT(unit); vtx |= RADEON_Q_BIT(unit); } - if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) + if ( (ctx->Texture.FixedFuncUnit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) vtx |= RADEON_Q_BIT(unit); else if ((VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size >= 3) && (!ctx->Texture.Unit[unit]._Current || diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index e413df3542e..58d8fc54b79 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1890,7 +1890,7 @@ static void update_texturematrix( struct gl_context *ctx ) if (needMatrix) { rmesa->NeedTexMatrix |= 1 << unit; radeonUploadTexMatrix( rmesa, unit, - !ctx->Texture.Unit[unit].TexGenEnabled ); + !ctx->Texture.FixedFuncUnit[unit].TexGenEnabled ); } } } diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index b4964f13cdf..da5d469e04c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -257,7 +257,8 @@ static void radeonTexEnv( struct gl_context *ctx, GLenum target, { r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; if ( RADEON_DEBUG & RADEON_STATE ) { fprintf( stderr, "%s( %s )\n", diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 5cabba1227f..47eac855c66 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -208,7 +208,9 @@ texture_base_format(const struct gl_texture_object *t) static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_unit *rtexUnit = &ctx->Texture.Unit[unit]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLuint color_combine, alpha_combine; const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD @@ -234,7 +236,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit ) rmesa->state.texture.unit[unit].format = 0; rmesa->state.texture.unit[unit].envMode = 0; - if ( !texUnit->_Current ) { + if ( !rtexUnit->_Current ) { color_combine = color_combine0; alpha_combine = alpha_combine0; } @@ -257,7 +259,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit ) assert(op <= 3); switch ( srcRGBi ) { case GL_TEXTURE: - if (texture_base_format(texUnit->_Current) == GL_ALPHA) + if (texture_base_format(rtexUnit->_Current) == GL_ALPHA) color_arg[i] = radeon_zero_color[op]; else color_arg[i] = radeon_texture_color[op][unit]; @@ -302,7 +304,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit ) assert(op <= 1); switch ( srcAi ) { case GL_TEXTURE: - if (texture_base_format(texUnit->_Current) == GL_LUMINANCE) + if (texture_base_format(rtexUnit->_Current) == GL_LUMINANCE) alpha_arg[i] = radeon_zero_alpha[op+1]; else alpha_arg[i] = radeon_texture_alpha[op][unit]; @@ -798,7 +800,8 @@ static void set_texgen_matrix( r100ContextPtr rmesa, static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4; GLuint tmp = rmesa->TexGenEnabled; static const GLfloat reflect[16] = { diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 8ac5db062fc..398ff653b73 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -374,8 +374,8 @@ _mesa_PushAttrib(GLbitfield mask) attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; attr->SampleCoverage = ctx->Multisample.SampleCoverage; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; + attr->Texture[i] = ctx->Texture.FixedFuncUnit[i].Enabled; + attr->TexGen[i] = ctx->Texture.FixedFuncUnit[i].TexGenEnabled; } /* GL_ARB_vertex_program */ attr->VertexProgram = ctx->VertexProgram.Enabled; @@ -718,7 +718,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) const GLbitfield enabled = enable->Texture[i]; const GLbitfield genEnabled = enable->TexGen[i]; - if (ctx->Texture.Unit[i].Enabled != enabled) { + if (ctx->Texture.FixedFuncUnit[i].Enabled != enabled) { _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_1D, !!(enabled & TEXTURE_1D_BIT)); @@ -734,7 +734,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) } } - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + if (ctx->Texture.FixedFuncUnit[i].TexGenEnabled != genEnabled) { _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, !!(genEnabled & S_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, !!(genEnabled & T_BIT)); @@ -758,7 +758,8 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_lock_context_textures(ctx); for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + const struct gl_fixedfunc_texture_unit *unit = + &texstate->Texture.FixedFuncUnit[u]; GLuint tgt; _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); @@ -785,7 +786,9 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); /* Eye plane done differently to avoid re-transformation */ { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + struct gl_fixedfunc_texture_unit *destUnit = + &ctx->Texture.FixedFuncUnit[u]; + COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); @@ -802,7 +805,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT)); _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, - unit->LodBias); + texstate->Texture.Unit[u].LodBias); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, unit->Combine.ModeRGB); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 7dbf67871dd..79d3e39e922 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1264,8 +1264,10 @@ _mesa_initialize_context(struct gl_context *ctx, * GL_OES_texture_cube_map says * "Initially all texture generation modes are set to REFLECTION_MAP_OES" */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) { + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; + texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 967d23080c7..4c5f9dce5e4 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -186,7 +186,7 @@ _mesa_DisableClientState( GLenum cap ) * Note that we'll set GL_INVALID_OPERATION and return NULL if the active * texture unit is higher than the number of supported coordinate units. */ -static struct gl_texture_unit * +static struct gl_fixedfunc_texture_unit * get_texcoord_unit(struct gl_context *ctx) { if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { @@ -194,7 +194,7 @@ get_texcoord_unit(struct gl_context *ctx) return NULL; } else { - return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return &ctx->Texture.FixedFuncUnit[ctx->Texture.CurrentUnit]; } } @@ -207,7 +207,9 @@ get_texcoord_unit(struct gl_context *ctx) static GLboolean enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit) { - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + const GLbitfield newenabled = state ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); @@ -748,7 +750,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_Q: { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + struct gl_fixedfunc_texture_unit *texUnit = get_texcoord_unit(ctx); if (ctx->API != API_OPENGL_COMPAT) goto invalid_enum_error; @@ -769,7 +771,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_GEN_STR_OES: /* disable S, T, and R at the same time */ { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + struct gl_fixedfunc_texture_unit *texUnit = get_texcoord_unit(ctx); if (ctx->API != API_OPENGLES) goto invalid_enum_error; @@ -1288,8 +1290,9 @@ _mesa_IsEnabledi( GLenum cap, GLuint index ) static GLboolean is_texture_enabled(struct gl_context *ctx, GLbitfield bit) { - const struct gl_texture_unit *const texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_fixedfunc_texture_unit *const texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; } @@ -1506,7 +1509,8 @@ _mesa_IsEnabled( GLenum cap ) case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + const struct gl_fixedfunc_texture_unit *texUnit = + get_texcoord_unit(ctx); if (ctx->API != API_OPENGL_COMPAT) goto invalid_enum_error; @@ -1519,7 +1523,8 @@ _mesa_IsEnabled( GLenum cap ) return GL_FALSE; case GL_TEXTURE_GEN_STR_OES: { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + const struct gl_fixedfunc_texture_unit *texUnit = + get_texcoord_unit(ctx); if (ctx->API != API_OPENGLES) goto invalid_enum_error; diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 2be3ae37de3..a698931d99e 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -268,7 +268,8 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) i = u_bit_scan(&mask); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; const struct gl_texture_object *texObj = texUnit->_Current; - const struct gl_tex_env_combine_packed *comb = &texUnit->_CurrentCombinePacked; + const struct gl_tex_env_combine_packed *comb = + &ctx->Texture.FixedFuncUnit[i]._CurrentCombinePacked; if (!texObj) continue; diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 6a022b83bdc..976b6f46b9f 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -235,7 +235,8 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; while (mask) { const int i = u_bit_scan(&mask); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; if (ctx->Point.PointSprite) if (ctx->Point.CoordReplace & (1u << i)) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 516e8d174ce..218801791e2 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1390,7 +1390,6 @@ static const struct value_desc * find_value(const char *func, GLenum pname, void **p, union value *v) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *unit; int mask, hash; const struct value_desc *d; int api; @@ -1445,8 +1444,10 @@ find_value(const char *func, GLenum pname, void **p, union value *v) *p = ((char *) ctx->Array.VAO + d->offset); return d; case LOC_TEXUNIT: - unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - *p = ((char *) unit + d->offset); + if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) { + unsigned index = ctx->Texture.CurrentUnit; + *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset); + } return d; case LOC_CUSTOM: find_custom_value(ctx, d, v); diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index df082af2074..e127b6bdb23 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -234,7 +234,7 @@ descriptor=[ # GL_ARB_texture_cube_map [ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ], # S, T, and R are always set at the same time - [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], # GL_ARB_multisample [ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ], @@ -760,10 +760,10 @@ descriptor=[ [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ], [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ], - [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], - [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], - [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], - [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], [ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ], [ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ], [ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ], diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 46137f5d4ae..562fb17c10f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1275,10 +1275,31 @@ struct gl_texgen /** - * Texture unit state. Contains enable flags, texture environment/function/ - * combiners, texgen state, and pointers to current texture objects. + * Sampler-related subset of a texture unit, like current texture objects. */ struct gl_texture_unit +{ + GLfloat LodBias; /**< for biasing mipmap levels */ + + /** Texture targets that have a non-default texture bound */ + GLbitfield _BoundTextures; + + /** Current sampler object (GL_ARB_sampler_objects) */ + struct gl_sampler_object *Sampler; + + /** Current texture object pointers */ + struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; + + /** Points to highest priority, complete and enabled texture object */ + struct gl_texture_object *_Current; +}; + + +/** + * Fixed-function-related subset of a texture unit, like enable flags, + * texture environment/function/combiners, and texgen state. + */ +struct gl_fixedfunc_texture_unit { GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ @@ -1293,14 +1314,6 @@ struct gl_texture_unit GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ - GLfloat LodBias; /**< for biasing mipmap levels */ - - /** Texture targets that have a non-default texture bound */ - GLbitfield _BoundTextures; - - /** Current sampler object (GL_ARB_sampler_objects) */ - struct gl_sampler_object *Sampler; - /** * \name GL_EXT_texture_env_combine */ @@ -1318,12 +1331,6 @@ struct gl_texture_unit */ struct gl_tex_env_combine_state *_CurrentCombine; - /** Current texture object pointers */ - struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; - - /** Points to highest priority, complete and enabled texture object */ - struct gl_texture_object *_Current; - /** Current compressed TexEnv & Combine state */ struct gl_tex_env_combine_packed _CurrentCombinePacked; }; @@ -1363,6 +1370,7 @@ struct gl_texture_attrib GLint NumCurrentTexUsed; struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; }; diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 43f67596d1f..dd1042fc8c2 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -266,7 +266,8 @@ static void compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; /* always compute sphere map terms, just in case */ GLfloat u[3], two_nu, rx, ry, rz, m, mInv; @@ -464,7 +465,7 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { GLfloat tc[4]; COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); - if (ctx->Texture.Unit[u].TexGenEnabled) { + if (ctx->Texture.FixedFuncUnit[u].TexGenEnabled) { compute_texgen(ctx, vObj, eye, norm, u, tc); } TRANSFORM_POINT(ctx->Current.RasterTexCoords[u], diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 2fcaf7c07e4..9018ce9bc4c 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -48,7 +48,7 @@ /** Set texture env mode */ static void set_env_mode(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum mode) { GLboolean legal; @@ -88,7 +88,7 @@ set_env_mode(struct gl_context *ctx, static void set_env_color(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, const GLfloat *color) { if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped)) @@ -105,7 +105,7 @@ set_env_color(struct gl_context *ctx, /** Set an RGB or A combiner mode/function */ static void set_combiner_mode(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLenum mode) { GLboolean legal; @@ -171,7 +171,7 @@ set_combiner_mode(struct gl_context *ctx, /** Set an RGB or A combiner source term */ static void set_combiner_source(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLenum param) { GLuint term; @@ -261,7 +261,7 @@ set_combiner_source(struct gl_context *ctx, /** Set an RGB or A combiner operand term */ static void set_combiner_operand(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLenum param) { GLuint term; @@ -342,7 +342,7 @@ set_combiner_operand(struct gl_context *ctx, static void set_combiner_scale(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLfloat scale) { GLuint shift; @@ -386,7 +386,6 @@ void GLAPIENTRY _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) { const GLint iparam0 = (GLint) param[0]; - struct gl_texture_unit *texUnit; GLuint maxUnit; GET_CURRENT_CONTEXT(ctx); @@ -397,9 +396,10 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - if (target == GL_TEXTURE_ENV) { + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + switch (pname) { case GL_TEXTURE_ENV_MODE: set_env_mode(ctx, texUnit, (GLenum) iparam0); @@ -441,6 +441,9 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) } } else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + struct gl_texture_unit *texUnit = + _mesa_get_current_tex_unit(ctx); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { if (texUnit->LodBias == param[0]) return; @@ -547,7 +550,8 @@ _mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) * \return value of queried pname or -1 if error. */ static GLint -get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, +get_texenvi(struct gl_context *ctx, + const struct gl_fixedfunc_texture_unit *texUnit, GLenum pname) { switch (pname) { @@ -632,7 +636,6 @@ void GLAPIENTRY _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) { GLuint maxUnit; - const struct gl_texture_unit *texUnit; GET_CURRENT_CONTEXT(ctx); maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) @@ -642,9 +645,10 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - if (target == GL_TEXTURE_ENV) { + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + if (pname == GL_TEXTURE_ENV_COLOR) { if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state(ctx); @@ -661,6 +665,8 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) } } else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + const struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { *params = texUnit->LodBias; } @@ -698,7 +704,6 @@ void GLAPIENTRY _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) { GLuint maxUnit; - const struct gl_texture_unit *texUnit; GET_CURRENT_CONTEXT(ctx); maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) @@ -708,9 +713,10 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - if (target == GL_TEXTURE_ENV) { + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + if (pname == GL_TEXTURE_ENV_COLOR) { params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); @@ -725,6 +731,8 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) } } else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + const struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { *params = (GLint) texUnit->LodBias; } diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c index 1b8d187cd3b..45f86fd911f 100644 --- a/src/mesa/main/texgen.c +++ b/src/mesa/main/texgen.c @@ -44,7 +44,7 @@ * Return texgen state for given coordinate */ static struct gl_texgen * -get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, +get_texgen(struct gl_context *ctx, struct gl_fixedfunc_texture_unit *texUnit, GLenum coord) { if (ctx->API == API_OPENGLES) { @@ -70,7 +70,7 @@ get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, void GLAPIENTRY _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -86,7 +86,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { @@ -289,7 +289,7 @@ _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) void GLAPIENTRY _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -298,7 +298,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { @@ -326,7 +326,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) void GLAPIENTRY _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -335,7 +335,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { @@ -371,7 +371,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) void GLAPIENTRY _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -380,7 +380,7 @@ _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index e24b3c494cc..2b05630e619 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -78,19 +78,8 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) /* per-unit state */ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - /* * XXX strictly speaking, we should compare texture names/ids and * bind textures in the dest context according to id. For now, only @@ -113,6 +102,20 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) _mesa_unlock_context_textures(dst); } } + + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled; + dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode; + COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor); + dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled; + dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS; + dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT; + dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR; + dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ; + + /* GL_EXT_texture_env_combine */ + dst->Texture.FixedFuncUnit[u].Combine = src->Texture.FixedFuncUnit[u].Combine; + } } @@ -122,7 +125,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) void _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) { - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; + const struct gl_fixedfunc_texture_unit *texUnit = ctx->Texture.FixedFuncUnit + unit; printf("Texture Unit %d\n", unit); printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode)); printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB)); @@ -461,7 +464,7 @@ tex_combine_translate_operand(GLenum operand) static void -pack_tex_combine(struct gl_texture_unit *texUnit) +pack_tex_combine(struct gl_fixedfunc_texture_unit *texUnit) { struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine; struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked; @@ -493,7 +496,9 @@ pack_tex_combine(struct gl_texture_unit *texUnit) * Examine texture unit's combine/env state to update derived state. */ static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) +update_tex_combine(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *fftexUnit) { struct gl_tex_env_combine_state *combine; @@ -505,9 +510,9 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) * state, or the combiner state which is derived from traditional texenv * mode. */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; + if (fftexUnit->EnvMode == GL_COMBINE || + fftexUnit->EnvMode == GL_COMBINE4_NV) { + fftexUnit->_CurrentCombine = & fftexUnit->Combine; } else { const struct gl_texture_object *texObj = texUnit->_Current; @@ -516,11 +521,11 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { format = texObj->DepthMode; } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; + calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format); + fftexUnit->_CurrentCombine = & fftexUnit->_EnvMode; } - combine = texUnit->_CurrentCombine; + combine = fftexUnit->_CurrentCombine; /* Determine number of source RGB terms in the combiner function */ switch (combine->ModeRGB) { @@ -529,7 +534,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; case GL_ADD: case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) + if (fftexUnit->EnvMode == GL_COMBINE4_NV) combine->_NumArgsRGB = 4; else combine->_NumArgsRGB = 2; @@ -561,7 +566,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; case GL_ADD: case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) + if (fftexUnit->EnvMode == GL_COMBINE4_NV) combine->_NumArgsA = 4; else combine->_NumArgsA = 2; @@ -582,7 +587,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; } - pack_tex_combine(texUnit); + pack_tex_combine(fftexUnit); } static void @@ -592,7 +597,8 @@ update_texgen(struct gl_context *ctx) /* Setup texgen for those texture coordinate sets that are in use */ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; texUnit->_GenFlags = 0x0; @@ -748,10 +754,12 @@ update_ff_texture_state(struct gl_context *ctx, for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *fftexUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLbitfield mask; bool complete; - if (texUnit->Enabled == 0x0) + if (fftexUnit->Enabled == 0x0) continue; /* If a shader already dictated what texture target was used for this @@ -788,7 +796,7 @@ update_ff_texture_state(struct gl_context *ctx, * undefined." */ complete = false; - mask = texUnit->Enabled; + mask = fftexUnit->Enabled; while (mask) { const int texIndex = u_bit_scan(&mask); struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; @@ -815,7 +823,7 @@ update_ff_texture_state(struct gl_context *ctx, ctx->Texture._EnabledCoordUnits |= 1 << unit; - update_tex_combine(ctx, texUnit); + update_tex_combine(ctx, texUnit, fftexUnit); } } @@ -998,6 +1006,19 @@ _mesa_init_texture(struct gl_context *ctx) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; GLuint tex; + /* initialize current texture object ptrs to the shared default objects */ + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } + + texUnit->_BoundTextures = 0; + } + + for (u = 0; u < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); u++) { + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[u]; + texUnit->EnvMode = GL_MODULATE; ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); @@ -1024,14 +1045,6 @@ _mesa_init_texture(struct gl_context *ctx) ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - - texUnit->_BoundTextures = 0; } /* After we're done initializing the context's texture state the default diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 4f515e425a8..cf3f7e5a216 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -54,6 +54,21 @@ _mesa_get_current_tex_unit(struct gl_context *ctx) return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit); } + +/** + * Return pointer to current fixed-func texture unit. + * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). + * \return NULL if the current unit is not a fixed-func texture unit + */ +static inline struct gl_fixedfunc_texture_unit * +_mesa_get_current_fixedfunc_tex_unit(struct gl_context *ctx) +{ + unsigned unit = ctx->Texture.CurrentUnit; + + return &ctx->Texture.FixedFuncUnit[unit]; +} + + static inline GLuint _mesa_max_tex_unit(struct gl_context *ctx) { diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 481123a7dc2..78f70053017 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -215,28 +215,28 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], /* state[2] is the texgen attribute */ switch (state[2]) { case STATE_TEXGEN_EYE_S: - COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenS.EyePlane); return; case STATE_TEXGEN_EYE_T: - COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenT.EyePlane); return; case STATE_TEXGEN_EYE_R: - COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenR.EyePlane); return; case STATE_TEXGEN_EYE_Q: - COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenQ.EyePlane); return; case STATE_TEXGEN_OBJECT_S: - COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenS.ObjectPlane); return; case STATE_TEXGEN_OBJECT_T: - COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenT.ObjectPlane); return; case STATE_TEXGEN_OBJECT_R: - COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenR.ObjectPlane); return; case STATE_TEXGEN_OBJECT_Q: - COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].GenQ.ObjectPlane); return; default: _mesa_problem(ctx, "Invalid texgen state in fetch_state"); @@ -248,9 +248,9 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], /* state[1] is the texture unit */ const GLuint unit = (GLuint) state[1]; if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) - COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].EnvColor); else - COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped); + COPY_4V(value, ctx->Texture.FixedFuncUnit[unit].EnvColorUnclamped); } return; case STATE_FOG_COLOR: diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index f7f08b19dd9..0c12a63ae0b 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -185,7 +185,7 @@ _swrast_update_texture_env( struct gl_context *ctx ) for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const struct gl_tex_env_combine_state *combine = - ctx->Texture.Unit[i]._CurrentCombine; + ctx->Texture.FixedFuncUnit[i]._CurrentCombine; GLuint term; for (term = 0; term < combine->_NumArgsRGB; term++) { if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index da4a013634c..743ee4015bb 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -84,7 +84,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, SWspan *span ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); + const struct gl_fixedfunc_texture_unit *textureUnit = + &ctx->Texture.FixedFuncUnit[unit]; const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; float4_array argRGB[MAX_COMBINER_TERMS]; float4_array argA[MAX_COMBINER_TERMS]; diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index c84cfec93d3..d80ab180bac 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -539,7 +539,7 @@ affine_span(struct gl_context *ctx, SWspan *span, #define SETUP_CODE \ struct affine_info info; \ - struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + struct gl_fixedfunc_texture_unit *unit = ctx->Texture.FixedFuncUnit+0; \ const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const struct gl_texture_image *texImg = \ @@ -808,7 +808,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span, #define SETUP_CODE \ struct persp_info info; \ - const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + const struct gl_fixedfunc_texture_unit *unit = ctx->Texture.FixedFuncUnit+0; \ const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const struct gl_texture_image *texImg = \ @@ -1066,7 +1066,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; minFilter = texObj2D ? samp->MinFilter : GL_NONE; magFilter = texObj2D ? samp->MagFilter : GL_NONE; - envMode = ctx->Texture.Unit[0].EnvMode; + envMode = ctx->Texture.FixedFuncUnit[0].EnvMode; /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 @@ -1085,8 +1085,8 @@ _swrast_choose_triangle( struct gl_context *ctx ) && minFilter == magFilter && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR && !swrast->_FogEnabled - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { + && ctx->Texture.FixedFuncUnit[0].EnvMode != GL_COMBINE_EXT + && ctx->Texture.FixedFuncUnit[0].EnvMode != GL_COMBINE4_NV) { if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { if (minFilter == GL_NEAREST && format == MESA_FORMAT_BGR_UNORM8 diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 94066f4f6ef..a13262d1db2 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -337,7 +337,8 @@ static void texgen( struct gl_context *ctx, struct vertex_buffer *VB = &tnl->vb; GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; GLvector4f *out = &store->texcoord[unit]; - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS]; const GLvector4f *eye = VB->EyePtr; const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; @@ -489,10 +490,10 @@ static GLboolean run_texgen_stage( struct gl_context *ctx, return GL_TRUE; for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; if (texUnit->TexGenEnabled) { - store->TexgenFunc[i]( ctx, store, i ); VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i]; @@ -513,7 +514,8 @@ static void validate_texgen_stage( struct gl_context *ctx, return; for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; if (texUnit->TexGenEnabled) { GLuint sz; -- 2.30.2