From 07cd46d111b063ed37391ad7c316db9d7927ad03 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 3 Oct 2007 12:00:52 -0400 Subject: [PATCH] In vertex shaders also expect the template to be stack allocated structure so allocate a private copy of it. --- src/mesa/pipe/softpipe/sp_state_fs.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c index 390340fa8dc..88d9bd97168 100644 --- a/src/mesa/pipe/softpipe/sp_state_fs.c +++ b/src/mesa/pipe/softpipe/sp_state_fs.c @@ -67,8 +67,11 @@ void * softpipe_create_vs_state(struct pipe_context *pipe, struct softpipe_context *softpipe = softpipe_context(pipe); struct sp_vertex_shader_state *state = malloc(sizeof(struct sp_vertex_shader_state)); + struct pipe_shader_state *templ_copy = + malloc(sizeof(struct pipe_shader_state)); + memcpy(templ_copy, templ, sizeof(struct pipe_shader_state)); - state->state = templ; + state->state = templ_copy; state->draw_data = draw_create_vertex_shader(softpipe->draw, state->state); @@ -95,6 +98,7 @@ void softpipe_delete_vs_state(struct pipe_context *pipe, (struct sp_vertex_shader_state *)vs; draw_delete_vertex_shader(softpipe->draw, state->draw_data); + free(state->state); free(state); } -- 2.30.2