From 08687c7912f3d1b8f5420ba3c0a4fc474fa80d37 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 19 Feb 2012 20:08:52 -0700 Subject: [PATCH] mesa: move/fix MAX_WIDTH/HEIGHT-related assertions MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Max texture and viewport size is only limited by MAX_WIDTH/HEIGHT for swrast. Reviewed-by: José Fonseca --- src/mesa/main/context.c | 13 ++++--------- src/mesa/swrast/s_context.c | 8 ++++++++ 2 files changed, 12 insertions(+), 9 deletions(-) diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 43e7438ad4f..adee2faa1bb 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -712,20 +712,15 @@ check_context_limits(struct gl_context *ctx) assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); - /* make sure largest texture image is <= MAX_WIDTH in size */ - assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); - /* Texture level checks */ assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); /* Max texture size should be <= max viewport size (render to texture) */ - assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); - - assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); - assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); + assert((1 << (ctx->Const.MaxTextureLevels - 1)) + <= ctx->Const.MaxViewportWidth); + assert((1 << (ctx->Const.MaxTextureLevels - 1)) + <= ctx->Const.MaxViewportHeight); assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index cc304d70c06..2ebb649eade 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -726,6 +726,14 @@ _swrast_CreateContext( struct gl_context *ctx ) const GLuint maxThreads = 1; #endif + assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); + assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); + + /* make sure largest texture image is <= MAX_WIDTH in size */ + assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); + assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); + assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); + if (SWRAST_DEBUG) { _mesa_debug(ctx, "_swrast_CreateContext\n"); } -- 2.30.2