From 08d64dfbf623e21e4647ea8546283c42a15acecc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 17 Nov 2006 19:06:32 +0000 Subject: [PATCH] reindent, doxygen-style comments --- src/mesa/shader/slang/slang_execute.c | 1018 +++++++++++++------------ src/mesa/shader/slang/slang_execute.h | 66 +- 2 files changed, 572 insertions(+), 512 deletions(-) diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c index 98bfd896c4e..d6689bc8a46 100644 --- a/src/mesa/shader/slang/slang_execute.c +++ b/src/mesa/shader/slang/slang_execute.c @@ -36,571 +36,611 @@ #define DEBUG_SLANG 0 -GLvoid slang_machine_ctr (slang_machine *self) +GLvoid +slang_machine_ctr(slang_machine * self) { - slang_machine_init (self); + slang_machine_init(self); self->infolog = NULL; #if defined(USE_X86_ASM) || defined(SLANG_X86) - self->x86.compiled_func = NULL; + self->x86.compiled_func = NULL; #endif } -GLvoid slang_machine_dtr (slang_machine *self) +GLvoid +slang_machine_dtr(slang_machine * self) { if (self->infolog != NULL) { - slang_info_log_destruct (self->infolog); - slang_alloc_free (self->infolog); + slang_info_log_destruct(self->infolog); + slang_alloc_free(self->infolog); } #if defined(USE_X86_ASM) || defined(SLANG_X86) - if (self->x86.compiled_func != NULL) - _mesa_exec_free (self->x86.compiled_func); + if (self->x86.compiled_func != NULL) + _mesa_exec_free(self->x86.compiled_func); #endif } -void slang_machine_init (slang_machine *mach) +void +slang_machine_init(slang_machine * mach) { - mach->ip = 0; - mach->sp = SLANG_MACHINE_STACK_SIZE; - mach->bp = 0; - mach->kill = 0; - mach->exit = 0; + mach->ip = 0; + mach->sp = SLANG_MACHINE_STACK_SIZE; + mach->bp = 0; + mach->kill = GL_FALSE; + mach->exit = GL_FALSE; } #if DEBUG_SLANG -static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i) +foo static void +dump_instruction(FILE * f, slang_assembly * a, unsigned int i) { - fprintf (f, "%.5u:\t", i); - - switch (a->type) - { - /* core */ - case slang_asm_none: - fprintf (f, "none"); - break; - case slang_asm_float_copy: - fprintf (f, "float_copy\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_float_move: - fprintf (f, "float_move\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_float_push: - fprintf (f, "float_push\t%f", a->literal); - break; - case slang_asm_float_deref: - fprintf (f, "float_deref"); - break; - case slang_asm_float_add: - fprintf (f, "float_add"); - break; - case slang_asm_float_multiply: - fprintf (f, "float_multiply"); - break; - case slang_asm_float_divide: - fprintf (f, "float_divide"); - break; - case slang_asm_float_negate: - fprintf (f, "float_negate"); - break; - case slang_asm_float_less: - fprintf (f, "float_less"); - break; - case slang_asm_float_equal_exp: - fprintf (f, "float_equal"); - break; - case slang_asm_float_equal_int: - fprintf (f, "float_equal\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_float_to_int: - fprintf (f, "float_to_int"); - break; - case slang_asm_float_sine: - fprintf (f, "float_sine"); - break; - case slang_asm_float_arcsine: - fprintf (f, "float_arcsine"); - break; - case slang_asm_float_arctan: - fprintf (f, "float_arctan"); - break; - case slang_asm_float_power: - fprintf (f, "float_power"); - break; - case slang_asm_float_log2: - fprintf (f, "float_log2"); - break; - case slang_asm_float_floor: - fprintf (f, "float_floor"); - break; - case slang_asm_float_ceil: - fprintf (f, "float_ceil"); - break; - case slang_asm_float_noise1: - fprintf (f, "float_noise1"); - break; - case slang_asm_float_noise2: - fprintf (f, "float_noise2"); - break; - case slang_asm_float_noise3: - fprintf (f, "float_noise3"); - break; - case slang_asm_float_noise4: - fprintf (f, "float_noise4"); - break; - case slang_asm_int_copy: - fprintf (f, "int_copy\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_int_move: - fprintf (f, "int_move\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_int_push: - fprintf (f, "int_push\t%d", (GLint) a->literal); - break; - case slang_asm_int_deref: - fprintf (f, "int_deref"); - break; - case slang_asm_int_to_float: - fprintf (f, "int_to_float"); - break; - case slang_asm_int_to_addr: - fprintf (f, "int_to_addr"); - break; - case slang_asm_bool_copy: - fprintf (f, "bool_copy\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_bool_move: - fprintf (f, "bool_move\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_bool_push: - fprintf (f, "bool_push\t%d", a->literal != 0.0f); - break; - case slang_asm_bool_deref: - fprintf (f, "bool_deref"); - break; - case slang_asm_addr_copy: - fprintf (f, "addr_copy"); - break; - case slang_asm_addr_push: - fprintf (f, "addr_push\t%u", a->param[0]); - break; - case slang_asm_addr_deref: - fprintf (f, "addr_deref"); - break; - case slang_asm_addr_add: - fprintf (f, "addr_add"); - break; - case slang_asm_addr_multiply: - fprintf (f, "addr_multiply"); - break; - case slang_asm_vec4_tex1d: - fprintf (f, "vec4_tex1d"); - break; - case slang_asm_vec4_tex2d: - fprintf (f, "vec4_tex2d"); - break; - case slang_asm_vec4_tex3d: - fprintf (f, "vec4_tex3d"); - break; - case slang_asm_vec4_texcube: - fprintf (f, "vec4_texcube"); - break; - case slang_asm_vec4_shad1d: - fprintf (f, "vec4_shad1d"); - break; - case slang_asm_vec4_shad2d: - fprintf (f, "vec4_shad2d"); - break; - case slang_asm_jump: - fprintf (f, "jump\t%u", a->param[0]); - break; - case slang_asm_jump_if_zero: - fprintf (f, "jump_if_zero\t%u", a->param[0]); - break; - case slang_asm_enter: - fprintf (f, "enter\t%u", a->param[0]); - break; - case slang_asm_leave: - fprintf (f, "leave"); - break; - case slang_asm_local_alloc: - fprintf (f, "local_alloc\t%u", a->param[0]); - break; - case slang_asm_local_free: - fprintf (f, "local_free\t%u", a->param[0]); - break; - case slang_asm_local_addr: - fprintf (f, "local_addr\t%u, %u", a->param[0], a->param[1]); - break; - case slang_asm_global_addr: - fprintf (f, "global_addr\t%u", a->param[0]); - break; - case slang_asm_call: - fprintf (f, "call\t%u", a->param[0]); - break; - case slang_asm_return: - fprintf (f, "return"); - break; - case slang_asm_discard: - fprintf (f, "discard"); - break; - case slang_asm_exit: - fprintf (f, "exit"); - break; - /* GL_MESA_shader_debug */ - case slang_asm_float_print: - fprintf (f, "float_print"); - break; - case slang_asm_int_print: - fprintf (f, "int_print"); - break; - case slang_asm_bool_print: - fprintf (f, "bool_print"); - break; - /* vec4 */ + fprintf(f, "%.5u:\t", i); + + switch (a->type) { + /* core */ + case slang_asm_none: + fprintf(f, "none"); + break; + case slang_asm_float_copy: + fprintf(f, "float_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_move: + fprintf(f, "float_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_push: + fprintf(f, "float_push\t%f", a->literal); + break; + case slang_asm_float_deref: + fprintf(f, "float_deref"); + break; + case slang_asm_float_add: + fprintf(f, "float_add"); + break; + case slang_asm_float_multiply: + fprintf(f, "float_multiply"); + break; + case slang_asm_float_divide: + fprintf(f, "float_divide"); + break; + case slang_asm_float_negate: + fprintf(f, "float_negate"); + break; + case slang_asm_float_less: + fprintf(f, "float_less"); + break; + case slang_asm_float_equal_exp: + fprintf(f, "float_equal"); + break; + case slang_asm_float_equal_int: + fprintf(f, "float_equal\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_to_int: + fprintf(f, "float_to_int"); + break; + case slang_asm_float_sine: + fprintf(f, "float_sine"); + break; + case slang_asm_float_arcsine: + fprintf(f, "float_arcsine"); + break; + case slang_asm_float_arctan: + fprintf(f, "float_arctan"); + break; + case slang_asm_float_power: + fprintf(f, "float_power"); + break; + case slang_asm_float_log2: + fprintf(f, "float_log2"); + break; + case slang_asm_float_floor: + fprintf(f, "float_floor"); + break; + case slang_asm_float_ceil: + fprintf(f, "float_ceil"); + break; + case slang_asm_float_noise1: + fprintf(f, "float_noise1"); + break; + case slang_asm_float_noise2: + fprintf(f, "float_noise2"); + break; + case slang_asm_float_noise3: + fprintf(f, "float_noise3"); + break; + case slang_asm_float_noise4: + fprintf(f, "float_noise4"); + break; + case slang_asm_int_copy: + fprintf(f, "int_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_int_move: + fprintf(f, "int_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_int_push: + fprintf(f, "int_push\t%d", (GLint) a->literal); + break; + case slang_asm_int_deref: + fprintf(f, "int_deref"); + break; + case slang_asm_int_to_float: + fprintf(f, "int_to_float"); + break; + case slang_asm_int_to_addr: + fprintf(f, "int_to_addr"); + break; + case slang_asm_bool_copy: + fprintf(f, "bool_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_bool_move: + fprintf(f, "bool_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_bool_push: + fprintf(f, "bool_push\t%d", a->literal != 0.0f); + break; + case slang_asm_bool_deref: + fprintf(f, "bool_deref"); + break; + case slang_asm_addr_copy: + fprintf(f, "addr_copy"); + break; + case slang_asm_addr_push: + fprintf(f, "addr_push\t%u", a->param[0]); + break; + case slang_asm_addr_deref: + fprintf(f, "addr_deref"); + break; + case slang_asm_addr_add: + fprintf(f, "addr_add"); + break; + case slang_asm_addr_multiply: + fprintf(f, "addr_multiply"); + break; + case slang_asm_vec4_tex1d: + fprintf(f, "vec4_tex1d"); + break; + case slang_asm_vec4_tex2d: + fprintf(f, "vec4_tex2d"); + break; + case slang_asm_vec4_tex3d: + fprintf(f, "vec4_tex3d"); + break; + case slang_asm_vec4_texcube: + fprintf(f, "vec4_texcube"); + break; + case slang_asm_vec4_shad1d: + fprintf(f, "vec4_shad1d"); + break; + case slang_asm_vec4_shad2d: + fprintf(f, "vec4_shad2d"); + break; + case slang_asm_jump: + fprintf(f, "jump\t%u", a->param[0]); + break; + case slang_asm_jump_if_zero: + fprintf(f, "jump_if_zero\t%u", a->param[0]); + break; + case slang_asm_enter: + fprintf(f, "enter\t%u", a->param[0]); + break; + case slang_asm_leave: + fprintf(f, "leave"); + break; + case slang_asm_local_alloc: + fprintf(f, "local_alloc\t%u", a->param[0]); + break; + case slang_asm_local_free: + fprintf(f, "local_free\t%u", a->param[0]); + break; + case slang_asm_local_addr: + fprintf(f, "local_addr\t%u, %u", a->param[0], a->param[1]); + break; + case slang_asm_global_addr: + fprintf(f, "global_addr\t%u", a->param[0]); + break; + case slang_asm_call: + fprintf(f, "call\t%u", a->param[0]); + break; + case slang_asm_return: + fprintf(f, "return"); + break; + case slang_asm_discard: + fprintf(f, "discard"); + break; + case slang_asm_exit: + fprintf(f, "exit"); + break; + /* GL_MESA_shader_debug */ + case slang_asm_float_print: + fprintf(f, "float_print"); + break; + case slang_asm_int_print: + fprintf(f, "int_print"); + break; + case slang_asm_bool_print: + fprintf(f, "bool_print"); + break; + /* vec4 */ case slang_asm_float_to_vec4: - fprintf (f, "float_to_vec4"); + fprintf(f, "float_to_vec4"); break; case slang_asm_vec4_add: - fprintf (f, "vec4_add"); + fprintf(f, "vec4_add"); break; case slang_asm_vec4_subtract: - fprintf (f, "vec4_subtract"); + fprintf(f, "vec4_subtract"); break; case slang_asm_vec4_multiply: - fprintf (f, "vec4_multiply"); + fprintf(f, "vec4_multiply"); break; case slang_asm_vec4_divide: - fprintf (f, "vec4_divide"); + fprintf(f, "vec4_divide"); break; case slang_asm_vec4_negate: - fprintf (f, "vec4_negate"); + fprintf(f, "vec4_negate"); break; case slang_asm_vec4_dot: - fprintf (f, "vec4_dot"); + fprintf(f, "vec4_dot"); break; case slang_asm_vec4_copy: - fprintf (f, "vec4_copy"); + fprintf(f, "vec4_copy"); break; case slang_asm_vec4_deref: - fprintf (f, "vec4_deref"); + fprintf(f, "vec4_deref"); break; case slang_asm_vec4_equal_int: - fprintf (f, "vec4_equal"); + fprintf(f, "vec4_equal"); break; default: - break; - } + break; + } - fprintf (f, "\n"); + fprintf(f, "\n"); } -static void dump (const slang_assembly_file *file) +static void +dump(const slang_assembly_file * file) { - unsigned int i; - static unsigned int counter = 0; - FILE *f; - char filename[256]; + unsigned int i; + static unsigned int counter = 0; + FILE *f; + char filename[256]; - counter++; - _mesa_sprintf (filename, "~mesa-slang-assembly-dump-(%u).txt", counter); - f = fopen (filename, "w"); - if (f == NULL) - return; + counter++; + _mesa_sprintf(filename, "~mesa-slang-assembly-dump-(%u).txt", counter); + f = fopen(filename, "w"); + if (f == NULL) + return; - for (i = 0; i < file->count; i++) - dump_instruction (f, file->code + i, i); + for (i = 0; i < file->count; i++) + dump_instruction(f, file->code + i, i); - fclose (f); + fclose(f); } #endif static GLvoid -ensure_infolog_created (slang_info_log **infolog) +ensure_infolog_created(slang_info_log ** infolog) { if (*infolog == NULL) { - *infolog = slang_alloc_malloc (sizeof (slang_info_log)); + *infolog = slang_alloc_malloc(sizeof(slang_info_log)); if (*infolog == NULL) return; - slang_info_log_construct (*infolog); + slang_info_log_construct(*infolog); } } GLboolean -_slang_execute2 (const slang_assembly_file *file, slang_machine *mach) +_slang_execute2(const slang_assembly_file * file, slang_machine * mach) { - slang_machine_slot *stack; + slang_machine_slot *stack; #if DEBUG_SLANG - static unsigned int counter = 0; - char filename[256]; - FILE *f; + static unsigned int counter = 0; + char filename[256]; + FILE *f; #endif - /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */ - static_assert(sizeof (GLfloat) == 4); - static_assert(sizeof (GLuint) == 4); + /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */ + static_assert(sizeof(GLfloat) == 4); + static_assert(sizeof(GLuint) == 4); #if DEBUG_SLANG - dump (file); - counter++; - _mesa_sprintf (filename, "~mesa-slang-assembly-exec-(%u).txt", counter); - f = fopen (filename, "w"); + dump(file); + counter++; + _mesa_sprintf(filename, "~mesa-slang-assembly-exec-(%u).txt", counter); + f = fopen(filename, "w"); #endif #if defined(USE_X86_ASM) || defined(SLANG_X86) - if (mach->x86.compiled_func != NULL) - { - mach->x86.compiled_func (mach); - return GL_TRUE; - } + if (mach->x86.compiled_func != NULL) { + mach->x86.compiled_func(mach); + return GL_TRUE; + } #endif - stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE; + stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE; - while (!mach->exit) - { - slang_assembly *a = &file->code[mach->ip]; + while (!mach->exit) { + slang_assembly *a = &file->code[mach->ip]; #if DEBUG_SLANG - if (f != NULL && a->type != slang_asm_none) - { - unsigned int i; + if (f != NULL && a->type != slang_asm_none) { + unsigned int i; - dump_instruction (f, file->code + mach->ip, mach->ip); - fprintf (f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp); - for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++) - fprintf (f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float, stack[i]._addr); - fflush (f); - } + dump_instruction(f, file->code + mach->ip, mach->ip); + fprintf(f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp); + for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++) + fprintf(f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float, + stack[i]._addr); + fflush(f); + } #endif - mach->ip++; + mach->ip++; - switch (a->type) - { - /* core */ - case slang_asm_none: - break; - case slang_asm_float_copy: - case slang_asm_int_copy: - case slang_asm_bool_copy: - mach->mem[(stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4]._float = - stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_move: - case slang_asm_int_move: - case slang_asm_bool_move: - stack[mach->sp + a->param[0] / 4]._float = - stack[mach->sp + (stack[mach->sp]._addr + a->param[1]) / 4]._float; - break; - case slang_asm_float_push: - case slang_asm_int_push: - case slang_asm_bool_push: - mach->sp--; - stack[mach->sp]._float = a->literal; - break; - case slang_asm_float_deref: - case slang_asm_int_deref: - case slang_asm_bool_deref: - stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float; - break; - case slang_asm_float_add: - stack[mach->sp + 1]._float += stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_multiply: - stack[mach->sp + 1]._float *= stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_divide: - stack[mach->sp + 1]._float /= stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_negate: - stack[mach->sp]._float = -stack[mach->sp]._float; - break; - case slang_asm_float_less: - stack[mach->sp + 1]._float = - stack[mach->sp + 1]._float < stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; - mach->sp++; - break; - case slang_asm_float_equal_exp: - stack[mach->sp + 1]._float = - stack[mach->sp + 1]._float == stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; - mach->sp++; - break; - case slang_asm_float_equal_int: - mach->sp--; - stack[mach->sp]._float = stack[mach->sp + 1 + a->param[0] / 4]._float == - stack[mach->sp + 1 + a->param[1] / 4]._float ? (GLfloat) 1 : (GLfloat) 0; - break; - case slang_asm_float_to_int: - stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float; - break; - case slang_asm_float_sine: - stack[mach->sp]._float = (GLfloat) _mesa_sin (stack[mach->sp]._float); - break; - case slang_asm_float_arcsine: - stack[mach->sp]._float = _mesa_asinf (stack[mach->sp]._float); - break; - case slang_asm_float_arctan: - stack[mach->sp]._float = _mesa_atanf (stack[mach->sp]._float); - break; - case slang_asm_float_power: - stack[mach->sp + 1]._float = - (GLfloat) _mesa_pow (stack[mach->sp + 1]._float, stack[mach->sp]._float); - mach->sp++; - break; - case slang_asm_float_log2: - stack[mach->sp]._float = LOG2 (stack[mach->sp]._float); - break; - case slang_asm_float_floor: - stack[mach->sp]._float = FLOORF (stack[mach->sp]._float); - break; - case slang_asm_float_ceil: - stack[mach->sp]._float = CEILF (stack[mach->sp]._float); - break; - case slang_asm_float_noise1: - stack[mach->sp]._float = _slang_library_noise1 (stack[mach->sp]._float); - break; - case slang_asm_float_noise2: - stack[mach->sp + 1]._float = _slang_library_noise2 (stack[mach->sp]._float, - stack[mach->sp + 1]._float); - mach->sp++; - break; - case slang_asm_float_noise3: - stack[mach->sp + 2]._float = _slang_library_noise3 (stack[mach->sp]._float, - stack[mach->sp + 1]._float, stack[mach->sp + 2]._float); - mach->sp += 2; - break; - case slang_asm_float_noise4: - stack[mach->sp + 3]._float = _slang_library_noise4 (stack[mach->sp]._float, - stack[mach->sp + 1]._float, stack[mach->sp + 2]._float, stack[mach->sp + 3]._float); - mach->sp += 3; - break; - case slang_asm_int_to_float: - break; - case slang_asm_int_to_addr: - stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float; - break; - case slang_asm_addr_copy: - mach->mem[stack[mach->sp + 1]._addr / 4]._addr = stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_addr_push: - case slang_asm_global_addr: - mach->sp--; - stack[mach->sp]._addr = a->param[0]; - break; - case slang_asm_addr_deref: - stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr; - break; - case slang_asm_addr_add: - stack[mach->sp + 1]._addr += stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_addr_multiply: - stack[mach->sp + 1]._addr *= stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_vec4_tex1d: - _slang_library_tex1d (stack[mach->sp]._float, stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, &mach->mem[stack[mach->sp + 3]._addr / 4]._float); - mach->sp += 3; - break; - case slang_asm_vec4_tex2d: - _slang_library_tex2d (stack[mach->sp]._float, stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, - &mach->mem[stack[mach->sp + 4]._addr / 4]._float); - mach->sp += 4; - break; - case slang_asm_vec4_tex3d: - _slang_library_tex3d (stack[mach->sp]._float, stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / 4]._float); - mach->sp += 5; - break; - case slang_asm_vec4_texcube: - _slang_library_texcube (stack[mach->sp]._float, stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / 4]._float); - mach->sp += 5; - break; - case slang_asm_vec4_shad1d: - _slang_library_shad1d (stack[mach->sp]._float, stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / 4]._float); - mach->sp += 5; - break; - case slang_asm_vec4_shad2d: - _slang_library_shad2d (stack[mach->sp]._float, stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / 4]._float); - mach->sp += 5; - break; - case slang_asm_jump: - mach->ip = a->param[0]; - break; - case slang_asm_jump_if_zero: - if (stack[mach->sp]._float == 0.0f) - mach->ip = a->param[0]; - mach->sp++; - break; - case slang_asm_enter: - mach->sp--; - stack[mach->sp]._addr = mach->bp; - mach->bp = mach->sp + a->param[0] / 4; - break; - case slang_asm_leave: - mach->bp = stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_local_alloc: - mach->sp -= a->param[0] / 4; - break; - case slang_asm_local_free: - mach->sp += a->param[0] / 4; - break; - case slang_asm_local_addr: - mach->sp--; - stack[mach->sp]._addr = SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - - (a->param[0] + a->param[1]) + 4; - break; - case slang_asm_call: - mach->sp--; - stack[mach->sp]._addr = mach->ip; - mach->ip = a->param[0]; - break; - case slang_asm_return: - mach->ip = stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_discard: - mach->kill = 1; - break; - case slang_asm_exit: - mach->exit = 1; - break; - /* GL_MESA_shader_debug */ - case slang_asm_float_print: - _mesa_printf ("slang print: %f\n", stack[mach->sp]._float); - ensure_infolog_created (&mach->infolog); - slang_info_log_print (mach->infolog, "%f", stack[mach->sp]._float); - break; - case slang_asm_int_print: - _mesa_printf ("slang print: %d\n", (GLint) stack[mach->sp]._float); - ensure_infolog_created (&mach->infolog); - slang_info_log_print (mach->infolog, "%d", (GLint) (stack[mach->sp]._float)); - break; - case slang_asm_bool_print: - _mesa_printf ("slang print: %s\n", (GLint) stack[mach->sp]._float ? "true" : "false"); - ensure_infolog_created (&mach->infolog); - slang_info_log_print (mach->infolog, "%s", - (GLint) (stack[mach->sp]._float) ? "true" : "false"); - break; - /* vec4 */ + switch (a->type) { + /* core */ + case slang_asm_none: + break; + case slang_asm_float_copy: + case slang_asm_int_copy: + case slang_asm_bool_copy: + mach->mem[(stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / + 4]._float = stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_move: + case slang_asm_int_move: + case slang_asm_bool_move: + stack[mach->sp + a->param[0] / 4]._float = + stack[mach->sp + + (stack[mach->sp]._addr + a->param[1]) / 4]._float; + break; + case slang_asm_float_push: + case slang_asm_int_push: + case slang_asm_bool_push: + mach->sp--; + stack[mach->sp]._float = a->literal; + break; + case slang_asm_float_deref: + case slang_asm_int_deref: + case slang_asm_bool_deref: + stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float; + break; + case slang_asm_float_add: + stack[mach->sp + 1]._float += stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_multiply: + stack[mach->sp + 1]._float *= stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_divide: + stack[mach->sp + 1]._float /= stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_negate: + stack[mach->sp]._float = -stack[mach->sp]._float; + break; + case slang_asm_float_less: + stack[mach->sp + 1]._float = + stack[mach->sp + 1]._float < + stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; + mach->sp++; + break; + case slang_asm_float_equal_exp: + stack[mach->sp + 1]._float = + (stack[mach->sp + 1]._float == stack[mach->sp]._float) + ? (GLfloat) 1 : (GLfloat) 0; + mach->sp++; + break; + case slang_asm_float_equal_int: + mach->sp--; + stack[mach->sp]._float = + (stack[mach->sp + 1 + a->param[0] / 4]._float == + stack[mach->sp + 1 + a->param[1] / 4]._float) + ? (GLfloat) 1 : (GLfloat) 0; + break; + case slang_asm_float_to_int: + stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float; + break; + case slang_asm_float_sine: + stack[mach->sp]._float = (GLfloat) _mesa_sin(stack[mach->sp]._float); + break; + case slang_asm_float_arcsine: + stack[mach->sp]._float = _mesa_asinf(stack[mach->sp]._float); + break; + case slang_asm_float_arctan: + stack[mach->sp]._float = _mesa_atanf(stack[mach->sp]._float); + break; + case slang_asm_float_power: + stack[mach->sp + 1]._float = (GLfloat) + _mesa_pow(stack[mach->sp + 1]._float, stack[mach->sp]._float); + mach->sp++; + break; + case slang_asm_float_log2: + stack[mach->sp]._float = LOG2(stack[mach->sp]._float); + break; + case slang_asm_float_floor: + stack[mach->sp]._float = FLOORF(stack[mach->sp]._float); + break; + case slang_asm_float_ceil: + stack[mach->sp]._float = CEILF(stack[mach->sp]._float); + break; + case slang_asm_float_noise1: + stack[mach->sp]._float = + _slang_library_noise1(stack[mach->sp]._float); + break; + case slang_asm_float_noise2: + stack[mach->sp + 1]._float = + _slang_library_noise2(stack[mach->sp]._float, + stack[mach->sp + 1]._float); + mach->sp++; + break; + case slang_asm_float_noise3: + stack[mach->sp + 2]._float = + _slang_library_noise3(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float); + mach->sp += 2; + break; + case slang_asm_float_noise4: + stack[mach->sp + 3]._float = + _slang_library_noise4(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + stack[mach->sp + 3]._float); + mach->sp += 3; + break; + case slang_asm_int_to_float: + break; + case slang_asm_int_to_addr: + stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float; + break; + case slang_asm_addr_copy: + mach->mem[stack[mach->sp + 1]._addr / 4]._addr = + stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_addr_push: + case slang_asm_global_addr: + mach->sp--; + stack[mach->sp]._addr = a->param[0]; + break; + case slang_asm_addr_deref: + stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr; + break; + case slang_asm_addr_add: + stack[mach->sp + 1]._addr += stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_addr_multiply: + stack[mach->sp + 1]._addr *= stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_vec4_tex1d: + _slang_library_tex1d(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + &mach->mem[stack[mach->sp + 3]._addr / + 4]._float); + mach->sp += 3; + break; + case slang_asm_vec4_tex2d: + _slang_library_tex2d(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + stack[mach->sp + 3]._float, + &mach->mem[stack[mach->sp + 4]._addr / + 4]._float); + mach->sp += 4; + break; + case slang_asm_vec4_tex3d: + _slang_library_tex3d(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + stack[mach->sp + 3]._float, + stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / + 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_texcube: + _slang_library_texcube(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + stack[mach->sp + 3]._float, + stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / + 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_shad1d: + _slang_library_shad1d(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + stack[mach->sp + 3]._float, + stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / + 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_shad2d: + _slang_library_shad2d(stack[mach->sp]._float, + stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, + stack[mach->sp + 3]._float, + stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / + 4]._float); + mach->sp += 5; + break; + case slang_asm_jump: + mach->ip = a->param[0]; + break; + case slang_asm_jump_if_zero: + if (stack[mach->sp]._float == 0.0f) + mach->ip = a->param[0]; + mach->sp++; + break; + case slang_asm_enter: + mach->sp--; + stack[mach->sp]._addr = mach->bp; + mach->bp = mach->sp + a->param[0] / 4; + break; + case slang_asm_leave: + mach->bp = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_local_alloc: + mach->sp -= a->param[0] / 4; + break; + case slang_asm_local_free: + mach->sp += a->param[0] / 4; + break; + case slang_asm_local_addr: + mach->sp--; + stack[mach->sp]._addr = + SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - (a->param[0] + + a->param[1]) + 4; + break; + case slang_asm_call: + mach->sp--; + stack[mach->sp]._addr = mach->ip; + mach->ip = a->param[0]; + break; + case slang_asm_return: + mach->ip = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_discard: + mach->kill = GL_TRUE; + break; + case slang_asm_exit: + mach->exit = GL_TRUE; + break; + /* GL_MESA_shader_debug */ + case slang_asm_float_print: + _mesa_printf("slang print: %f\n", stack[mach->sp]._float); + ensure_infolog_created(&mach->infolog); + slang_info_log_print(mach->infolog, "%f", stack[mach->sp]._float); + break; + case slang_asm_int_print: + _mesa_printf("slang print: %d\n", (GLint) stack[mach->sp]._float); + ensure_infolog_created(&mach->infolog); + slang_info_log_print(mach->infolog, "%d", + (GLint) (stack[mach->sp]._float)); + break; + case slang_asm_bool_print: + _mesa_printf("slang print: %s\n", + (GLint) stack[mach->sp]._float ? "true" : "false"); + ensure_infolog_created(&mach->infolog); + slang_info_log_print(mach->infolog, "%s", + (GLint) (stack[mach->sp]. + _float) ? "true" : "false"); + break; + /* vec4 */ case slang_asm_float_to_vec4: /* [vec4] | float > [vec4] */ { @@ -660,7 +700,8 @@ _slang_execute2 (const slang_assembly_file *file, slang_machine *mach) mach->mem[da / 4]._float = -mach->mem[da / 4]._float; mach->mem[(da + 4) / 4]._float = -mach->mem[(da + 4) / 4]._float; mach->mem[(da + 8) / 4]._float = -mach->mem[(da + 8) / 4]._float; - mach->mem[(da + 12) / 4]._float = -mach->mem[(da + 12) / 4]._float; + mach->mem[(da + 12) / 4]._float = + -mach->mem[(da + 12) / 4]._float; } break; case slang_asm_vec4_dot: @@ -721,9 +762,8 @@ _slang_execute2 (const slang_assembly_file *file, slang_machine *mach) #if DEBUG_SLANG if (f != NULL) - fclose (f); + fclose(f); #endif return GL_TRUE; } - diff --git a/src/mesa/shader/slang/slang_execute.h b/src/mesa/shader/slang/slang_execute.h index cb152c71420..138f1393081 100644 --- a/src/mesa/shader/slang/slang_execute.h +++ b/src/mesa/shader/slang/slang_execute.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.2 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * @@ -22,7 +22,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#if !defined SLANG_EXECUTE_H +#ifndef SLANG_EXECUTE_H #define SLANG_EXECUTE_H #include "slang_assemble.h" @@ -31,55 +31,75 @@ extern "C" { #endif + +/** + * A memory location + */ typedef union slang_machine_slot_ { - GLfloat _float; - GLuint _addr; + GLfloat _float; + GLuint _addr; } slang_machine_slot; #define SLANG_MACHINE_GLOBAL_SIZE 3072 #define SLANG_MACHINE_STACK_SIZE 1024 #define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE) + #if defined(USE_X86_ASM) || defined(SLANG_X86) +/** + * Extra machine state for x86 execution. + */ typedef struct { - GLvoid (* compiled_func) (struct slang_machine_ *); - GLuint esp_restore; - GLshort fpucntl_rnd_neg; - GLshort fpucntl_restore; + GLvoid(*compiled_func) (struct slang_machine_ *); + GLuint esp_restore; + GLshort fpucntl_rnd_neg; + GLshort fpucntl_restore; } slang_machine_x86; #endif + +/** + * Runtime shader machine state. + */ typedef struct slang_machine_ { - GLuint ip; /* instruction pointer, for flow control */ - GLuint sp; /* stack pointer, for stack access */ - GLuint bp; /* base pointer, for local variable access */ - GLuint kill; /* discard the fragment */ - GLuint exit; /* terminate the shader */ - slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE]; - struct slang_info_log_ *infolog; /* printMESA() support */ + GLuint ip; /**< instruction pointer, for flow control */ + GLuint sp; /**< stack pointer, for stack access */ + GLuint bp; /**< base pointer, for local variable access */ + GLboolean kill; /**< discard the fragment? */ + GLboolean exit; /**< terminate the shader */ + /** Machine memory */ + slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE]; + struct slang_info_log_ *infolog; /**< printMESA() support */ #if defined(USE_X86_ASM) || defined(SLANG_X86) - slang_machine_x86 x86; + slang_machine_x86 x86; #endif } slang_machine; -GLvoid slang_machine_ctr (slang_machine *); -GLvoid slang_machine_dtr (slang_machine *); -void slang_machine_init (slang_machine *); +extern GLvoid +slang_machine_ctr(slang_machine *); + +extern GLvoid +slang_machine_dtr(slang_machine *); + +extern void +slang_machine_init(slang_machine *); + +extern GLboolean +_slang_execute2(const slang_assembly_file *, slang_machine *); -GLboolean -_slang_execute2 (const slang_assembly_file *, slang_machine *); #if defined(USE_X86_ASM) || defined(SLANG_X86) -GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint); +extern GLboolean +_slang_x86_codegen(slang_machine *, slang_assembly_file *, GLuint); #endif + #ifdef __cplusplus } #endif #endif - -- 2.30.2