From 08ee28b6a86ff85eb1d4ac4b72be2aaf07f83729 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 24 Aug 2017 13:44:21 +0200 Subject: [PATCH] mesa: don't error check the default buffer object in glBindBufferOffsetEXT() An allocation check is already done when the buffer is created at context creation. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/transformfeedback.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 07a9f9e9401..a075d0875ac 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -778,12 +778,11 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, bufObj = ctx->Shared->NullBufferObj; } else { bufObj = _mesa_lookup_bufferobj(ctx, buffer); - } - - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindBufferOffsetEXT(invalid buffer=%u)", buffer); - return; + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferOffsetEXT(invalid buffer=%u)", buffer); + return; + } } _mesa_bind_buffer_range_xfb(ctx, obj, index, bufObj, offset, 0); -- 2.30.2