From 09ac0350fdc97a746342c63deb4e9b626959d47a Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Fri, 15 May 2020 12:05:11 +0200 Subject: [PATCH] zink: implement i2b1 This shuold really have been implemented before starting to use these, but I guess I missed them. Fixes a crash when starting a game in Warzone 2100. Fixes: 7f6a491eec0 ("zink: lower b2b to b2i") Reviewed-by: Daniel Stone Part-of: --- src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c index aaf722ad394..e609a08caf6 100644 --- a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c +++ b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c @@ -1020,6 +1020,13 @@ emit_alu(struct ntv_context *ctx, nir_alu_instr *alu) nir_src_bit_size(alu->src[0].src), num_components, 0)); break; + case nir_op_i2b1: + assert(nir_op_infos[alu->op].num_inputs == 1); + result = emit_binop(ctx, SpvOpINotEqual, dest_type, src[0], + get_ivec_constant(ctx, + nir_src_bit_size(alu->src[0].src), + num_components, 0)); + break; #define BINOP(nir_op, spirv_op) \ -- 2.30.2