From 09e041d61d367ff3a9e8492521606090050255d4 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Thu, 12 May 2016 14:07:51 -0700 Subject: [PATCH] i965: Use blorp for all clears We used to use a meta path on gen8 but we haven't since c7cf17ae758. We might as well delete the meta path since blorp works on all gens. Reviewed-by: Topi Pohjolainen --- src/mesa/drivers/dri/i965/Makefile.sources | 1 - src/mesa/drivers/dri/i965/brw_clear.c | 8 - src/mesa/drivers/dri/i965/brw_context.c | 1 - src/mesa/drivers/dri/i965/brw_context.h | 8 - .../drivers/dri/i965/brw_meta_fast_clear.c | 616 ------------------ 5 files changed, 634 deletions(-) delete mode 100644 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 5938bbbf383..98c3e05412d 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -136,7 +136,6 @@ i965_FILES = \ brw_link.cpp \ brw_lower_texture_gradients.cpp \ brw_lower_unnormalized_offset.cpp \ - brw_meta_fast_clear.c \ brw_meta_util.c \ brw_meta_util.h \ brw_misc_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c index d57b67737a3..1dfff090c08 100644 --- a/src/mesa/drivers/dri/i965/brw_clear.c +++ b/src/mesa/drivers/dri/i965/brw_clear.c @@ -248,14 +248,6 @@ brw_clear(struct gl_context *ctx, GLbitfield mask) } } - /* Clear color buffers with fast clear or at least rep16 writes. */ - if (brw->gen >= 6 && (mask & BUFFER_BITS_COLOR)) { - if (brw_meta_fast_clear(brw, fb, mask, partial_clear)) { - debug_mask("blorp color", mask & BUFFER_BITS_COLOR); - mask &= ~BUFFER_BITS_COLOR; - } - } - GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 26514a0c7b6..1ab02ae3d0f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -1055,7 +1055,6 @@ intelDestroyContext(__DRIcontext * driContextPriv) } _mesa_meta_free(&brw->ctx); - brw_meta_fast_clear_free(brw); if (INTEL_DEBUG & DEBUG_SHADER_TIME) { /* Force a report. */ diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 3209e5e45b8..e8c7f0245be 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1372,17 +1372,9 @@ GLboolean brwCreateContext(gl_api api, /*====================================================================== * brw_misc_state.c */ -bool brw_meta_fast_clear(struct brw_context *brw, - struct gl_framebuffer *fb, - GLbitfield mask, - bool partial_clear); - void brw_meta_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt); -void -brw_meta_fast_clear_free(struct brw_context *brw); - /*====================================================================== * brw_misc_state.c diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c deleted file mode 100644 index 245125d48ea..00000000000 --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c +++ /dev/null @@ -1,616 +0,0 @@ -/* - * Copyright © 2014 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/context.h" -#include "main/objectlabel.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/arrayobj.h" -#include "main/bufferobj.h" -#include "main/buffers.h" -#include "main/blend.h" -#include "main/enable.h" -#include "main/depth.h" -#include "main/stencil.h" -#include "main/varray.h" -#include "main/uniforms.h" -#include "main/fbobject.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/texobj.h" - -#include "main/api_validate.h" -#include "main/state.h" - -#include "vbo/vbo_context.h" - -#include "drivers/common/meta.h" - -#include "brw_defines.h" -#include "brw_context.h" -#include "brw_draw.h" -#include "brw_state.h" -#include "intel_fbo.h" -#include "intel_batchbuffer.h" - -#include "brw_blorp.h" -#include "brw_meta_util.h" - -struct brw_fast_clear_state { - struct gl_buffer_object *buf_obj; - struct gl_vertex_array_object *array_obj; - struct gl_shader_program *shader_prog; - GLuint vao; - GLint color_location; -}; - -static bool -brw_fast_clear_init(struct brw_context *brw) -{ - struct brw_fast_clear_state *clear; - struct gl_context *ctx = &brw->ctx; - - if (brw->fast_clear_state) { - clear = brw->fast_clear_state; - _mesa_BindVertexArray(clear->vao); - return true; - } - - brw->fast_clear_state = clear = malloc(sizeof *clear); - if (clear == NULL) - return false; - - memset(clear, 0, sizeof *clear); - _mesa_GenVertexArrays(1, &clear->vao); - _mesa_BindVertexArray(clear->vao); - - clear->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF); - if (clear->buf_obj == NULL) - return false; - - clear->array_obj = _mesa_lookup_vao(ctx, clear->vao); - assert(clear->array_obj != NULL); - - _mesa_update_array_format(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0), - 2, GL_FLOAT, GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE, - 0, true); - _mesa_bind_vertex_buffer(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0), - clear->buf_obj, 0, sizeof(float) * 2); - _mesa_enable_vertex_array_attrib(ctx, clear->array_obj, - VERT_ATTRIB_GENERIC(0)); - - return true; -} - -static void -brw_bind_rep_write_shader(struct brw_context *brw, float *color) -{ - const char *vs_source = - "#extension GL_AMD_vertex_shader_layer : enable\n" - "#extension GL_ARB_draw_instanced : enable\n" - "#extension GL_ARB_explicit_attrib_location : enable\n" - "layout(location = 0) in vec4 position;\n" - "uniform int layer;\n" - "void main()\n" - "{\n" - "#ifdef GL_AMD_vertex_shader_layer\n" - " gl_Layer = gl_InstanceID;\n" - "#endif\n" - " gl_Position = position;\n" - "}\n"; - const char *fs_source = - "uniform vec4 color;\n" - "void main()\n" - "{\n" - " gl_FragColor = color;\n" - "}\n"; - - struct brw_fast_clear_state *clear = brw->fast_clear_state; - struct gl_context *ctx = &brw->ctx; - - if (clear->shader_prog) { - _mesa_meta_use_program(ctx, clear->shader_prog); - _mesa_Uniform4fv(clear->color_location, 1, color); - return; - } - - _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, - "meta repclear", - &clear->shader_prog); - - clear->color_location = - _mesa_program_resource_location(clear->shader_prog, GL_UNIFORM, "color"); - - _mesa_meta_use_program(ctx, clear->shader_prog); - _mesa_Uniform4fv(clear->color_location, 1, color); -} - -void -brw_meta_fast_clear_free(struct brw_context *brw) -{ - struct brw_fast_clear_state *clear = brw->fast_clear_state; - GET_CURRENT_CONTEXT(old_context); - - if (clear == NULL) - return; - - _mesa_make_current(&brw->ctx, NULL, NULL); - - _mesa_DeleteVertexArrays(1, &clear->vao); - _mesa_reference_buffer_object(&brw->ctx, &clear->buf_obj, NULL); - _mesa_reference_shader_program(&brw->ctx, &clear->shader_prog, NULL); - free(clear); - - if (old_context) - _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer); - else - _mesa_make_current(NULL, NULL, NULL); -} - -struct rect { - unsigned x0, y0, x1, y1; -}; - -static void -brw_draw_rectlist(struct brw_context *brw, struct rect *rect, int num_instances) -{ - struct gl_context *ctx = &brw->ctx; - struct brw_fast_clear_state *clear = brw->fast_clear_state; - int start = 0, count = 3; - struct _mesa_prim prim; - float verts[6]; - - verts[0] = rect->x1; - verts[1] = rect->y1; - verts[2] = rect->x0; - verts[3] = rect->y1; - verts[4] = rect->x0; - verts[5] = rect->y0; - - /* upload new vertex data */ - _mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts, - GL_DYNAMIC_DRAW, __func__); - - if (ctx->NewState) - _mesa_update_state(ctx); - - vbo_bind_arrays(ctx); - - memset(&prim, 0, sizeof prim); - prim.begin = 1; - prim.end = 1; - prim.mode = BRW_PRIM_OFFSET + _3DPRIM_RECTLIST; - prim.num_instances = num_instances; - prim.start = start; - prim.count = count; - - /* Make sure our internal prim value doesn't clash with a valid GL value. */ - assert(!_mesa_is_valid_prim_mode(ctx, prim.mode)); - - brw_draw_prims(ctx, &prim, 1, NULL, - GL_TRUE, start, start + count - 1, - NULL, 0, NULL); -} - -static const uint32_t fast_clear_color[4] = { ~0, ~0, ~0, ~0 }; - -static void -set_fast_clear_op(struct brw_context *brw, uint32_t op) -{ - /* Set op and dirty BRW_NEW_FRAGMENT_PROGRAM to make sure we re-emit - * 3DSTATE_PS. - */ - brw->wm.fast_clear_op = op; - brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM; -} - -static void -use_rectlist(struct brw_context *brw, bool enable) -{ - /* Set custom state to let us use _3DPRIM_RECTLIST and the replicated - * rendertarget write. When we enable reclist mode, we disable the - * viewport transform, disable clipping, enable the rep16 write - * optimization and disable simd8 dispatch in the PS. - */ - brw->sf.viewport_transform_enable = !enable; - brw->use_rep_send = enable; - brw->no_simd8 = enable; - - /* Dirty state to make sure we reemit the state packages affected by the - * custom state. We dirty BRW_NEW_FRAGMENT_PROGRAM to emit 3DSTATE_PS for - * disabling simd8 dispatch, _NEW_LIGHT to emit 3DSTATE_SF for disabling - * the viewport transform and 3DSTATE_CLIP to disable clipping for the - * reclist primitive. This is a little messy - it would be nicer to - * BRW_NEW_FAST_CLEAR flag or so, but we're out of brw state bits. Dirty - * _NEW_BUFFERS to make sure we emit new SURFACE_STATE with the new fast - * clear color value. - */ - brw->NewGLState |= _NEW_LIGHT | _NEW_BUFFERS; - brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM; -} - -/** - * Individually fast clear each color buffer attachment. On previous gens this - * isn't required. The motivation for this comes from one line (which seems to - * be specific to SKL+). The list item is in section titled _MCS Buffer for - * Render Target(s)_ - * - * "Since only one RT is bound with a clear pass, only one RT can be cleared - * at a time. To clear multiple RTs, multiple clear passes are required." - * - * The code follows the same idea as the resolve code which creates a fake FBO - * to avoid interfering with too much of the GL state. - */ -static void -fast_clear_attachments(struct brw_context *brw, - struct gl_framebuffer *fb, - uint32_t fast_clear_buffers, - struct rect fast_clear_rect) -{ - struct gl_context *ctx = &brw->ctx; - const bool srgb_enabled = ctx->Color.sRGBEnabled; - - assert(brw->gen >= 9); - - /* Make sure the GL_FRAMEBUFFER_SRGB is disabled during fast clear so that - * the surface state will always be uploaded with a linear buffer. SRGB - * buffers are not supported on Gen9 because they are not marked as - * losslessly compressible. This shouldn't matter for the fast clear - * because the color is not written to the framebuffer yet so the hardware - * doesn't need to do any SRGB conversion. - */ - if (srgb_enabled) - _mesa_set_framebuffer_srgb(ctx, GL_FALSE); - - brw_bind_rep_write_shader(brw, (float *) fast_clear_color); - - /* SKL+ also has a resolve mode for compressed render targets and thus more - * bits to let us select the type of resolve. For fast clear resolves, it - * turns out we can use the same value as pre-SKL though. - */ - set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE); - - while (fast_clear_buffers) { - int index = ffs(fast_clear_buffers) - 1; - - fast_clear_buffers &= ~(1 << index); - - _mesa_meta_drawbuffers_from_bitfield(1 << index); - - brw_draw_rectlist(brw, &fast_clear_rect, MAX2(1, fb->MaxNumLayers)); - - /* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll - * resolve them eventually. - */ - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0]; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR; - } - - set_fast_clear_op(brw, 0); - - if (srgb_enabled) - _mesa_set_framebuffer_srgb(ctx, GL_TRUE); -} - -bool -brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb, - GLbitfield buffers, bool partial_clear) -{ - struct gl_context *ctx = &brw->ctx; - enum { FAST_CLEAR, REP_CLEAR, PLAIN_CLEAR } clear_type; - GLbitfield plain_clear_buffers, meta_save, rep_clear_buffers, fast_clear_buffers; - struct rect fast_clear_rect, clear_rect; - int layers; - - fast_clear_buffers = rep_clear_buffers = plain_clear_buffers = 0; - - /* First we loop through the color draw buffers and determine which ones - * can be fast cleared, which ones can use the replicated write and which - * ones have to fall back to regular color clear. - */ - for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - int index = fb->_ColorDrawBufferIndexes[buf]; - - /* Only clear the buffers present in the provided mask */ - if (((1 << index) & buffers) == 0) - continue; - - /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported, - * the framebuffer can be complete with some attachments missing. In - * this case the _ColorDrawBuffers pointer will be NULL. - */ - if (rb == NULL) - continue; - - clear_type = FAST_CLEAR; - - /* We don't have fast clear until gen7. */ - if (brw->gen < 7) - clear_type = REP_CLEAR; - - if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS) - clear_type = REP_CLEAR; - - /* We can't do scissored fast clears because of the restrictions on the - * fast clear rectangle size. - */ - if (partial_clear) - clear_type = REP_CLEAR; - - /* Fast clear is only supported for colors where all components are - * either 0 or 1. - */ - if (!brw_is_color_fast_clear_compatible(brw, irb->mt, - &ctx->Color.ClearColor)) - clear_type = REP_CLEAR; - - /* From the SNB PRM (Vol4_Part1): - * - * "Replicated data (Message Type = 111) is only supported when - * accessing tiled memory. Using this Message Type to access - * linear (untiled) memory is UNDEFINED." - */ - if (irb->mt->tiling == I915_TILING_NONE) { - perf_debug("Falling back to plain clear because %dx%d buffer is untiled\n", - irb->mt->logical_width0, irb->mt->logical_height0); - clear_type = PLAIN_CLEAR; - } - - /* Constant color writes ignore everything in blend and color calculator - * state. This is not documented. - */ - GLubyte *color_mask = ctx->Color.ColorMask[buf]; - for (int i = 0; i < 4; i++) { - if (_mesa_format_has_color_component(irb->mt->format, i) && - !(i == 3 && irb->Base.Base._BaseFormat == GL_RGB) && - !color_mask[i]) { - perf_debug("Falling back to plain clear on %dx%d buffer because of color mask\n", - irb->mt->logical_width0, irb->mt->logical_height0); - clear_type = PLAIN_CLEAR; - } - } - - /* Allocate the MCS for non MSRT surfaces now if we're doing a fast - * clear and we don't have the MCS yet. On failure, fall back to - * replicated clear. - */ - if (clear_type == FAST_CLEAR && irb->mt->mcs_mt == NULL) - if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) - clear_type = REP_CLEAR; - - switch (clear_type) { - case FAST_CLEAR: - brw_meta_set_fast_clear_color(brw, irb->mt, &ctx->Color.ClearColor); - irb->need_downsample = true; - - /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the - * clear is redundant and can be skipped. Only skip after we've - * updated the fast clear color above though. - */ - if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR) - continue; - - /* Set fast_clear_state to RESOLVED so we don't try resolve them when - * we draw, in case the mt is also bound as a texture. - */ - irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED; - irb->need_downsample = true; - fast_clear_buffers |= 1 << index; - brw_get_fast_clear_rect(brw, fb, irb->mt, - &fast_clear_rect.x0, &fast_clear_rect.y0, - &fast_clear_rect.x1, &fast_clear_rect.y1); - break; - - case REP_CLEAR: - rep_clear_buffers |= 1 << index; - brw_meta_get_buffer_rect(fb, - &clear_rect.x0, &clear_rect.y0, - &clear_rect.x1, &clear_rect.y1); - break; - - case PLAIN_CLEAR: - plain_clear_buffers |= 1 << index; - brw_meta_get_buffer_rect(fb, - &clear_rect.x0, &clear_rect.y0, - &clear_rect.x1, &clear_rect.y1); - continue; - } - } - - assert((fast_clear_buffers & rep_clear_buffers) == 0); - - if (!(fast_clear_buffers | rep_clear_buffers)) { - if (plain_clear_buffers) - /* If we only have plain clears, skip the meta save/restore. */ - goto out; - else - /* Nothing left to do. This happens when we hit the redundant fast - * clear case above and nothing else. - */ - return true; - } - - meta_save = - MESA_META_ALPHA_TEST | - MESA_META_BLEND | - MESA_META_DEPTH_TEST | - MESA_META_RASTERIZATION | - MESA_META_SHADER | - MESA_META_STENCIL_TEST | - MESA_META_VERTEX | - MESA_META_VIEWPORT | - MESA_META_CLIP | - MESA_META_CLAMP_FRAGMENT_COLOR | - MESA_META_MULTISAMPLE | - MESA_META_OCCLUSION_QUERY | - MESA_META_DRAW_BUFFERS; - - _mesa_meta_begin(ctx, meta_save); - - if (!brw_fast_clear_init(brw)) { - /* This is going to be hard to recover from, most likely out of memory. - * Bail and let meta try and (probably) fail for us. - */ - plain_clear_buffers = buffers; - goto bail_to_meta; - } - - /* Clears never have the color clamped. */ - if (ctx->Extensions.ARB_color_buffer_float) - _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); - - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); - _mesa_DepthMask(GL_FALSE); - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); - - use_rectlist(brw, true); - - layers = MAX2(1, fb->MaxNumLayers); - - if (brw->gen >= 9 && fast_clear_buffers) { - fast_clear_attachments(brw, fb, fast_clear_buffers, fast_clear_rect); - } else if (fast_clear_buffers) { - _mesa_meta_drawbuffers_from_bitfield(fast_clear_buffers); - brw_bind_rep_write_shader(brw, (float *) fast_clear_color); - set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE); - brw_draw_rectlist(brw, &fast_clear_rect, layers); - set_fast_clear_op(brw, 0); - - /* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll - * resolve them eventually. - */ - for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - int index = fb->_ColorDrawBufferIndexes[buf]; - - if ((1 << index) & fast_clear_buffers) - irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR; - } - } - - if (rep_clear_buffers) { - _mesa_meta_drawbuffers_from_bitfield(rep_clear_buffers); - brw_bind_rep_write_shader(brw, ctx->Color.ClearColor.f); - brw_draw_rectlist(brw, &clear_rect, layers); - } - - bail_to_meta: - /* Dirty _NEW_BUFFERS so we reemit SURFACE_STATE which sets the fast clear - * color before resolve and sets irb->mt->fast_clear_state to UNRESOLVED if - * we render to it. - */ - brw->NewGLState |= _NEW_BUFFERS; - - - /* Set the custom state back to normal and dirty the same bits as above */ - use_rectlist(brw, false); - - _mesa_meta_end(ctx); - - /* From BSpec: Render Target Fast Clear: - * - * After Render target fast clear, pipe-control with color cache - * write-flush must be issued before sending any DRAW commands on that - * render target. - */ - brw_emit_mi_flush(brw); - - /* If we had to fall back to plain clear for any buffers, clear those now - * by calling into meta. - */ - out: - if (plain_clear_buffers) - _mesa_meta_glsl_Clear(&brw->ctx, plain_clear_buffers); - - return true; -} - -void -brw_meta_resolve_color(struct brw_context *brw, - struct intel_mipmap_tree *mt) -{ - struct gl_context *ctx = &brw->ctx; - struct gl_framebuffer *drawFb; - struct gl_renderbuffer *rb; - struct rect rect; - - brw_emit_mi_flush(brw); - - drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); - if (drawFb == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "in %s", __func__); - return; - } - - _mesa_meta_begin(ctx, MESA_META_ALL); - - rb = brw_get_rb_for_slice(brw, mt, 0, 0, false); - - _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer); - _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0, - rb); - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); - - brw_fast_clear_init(brw); - - use_rectlist(brw, true); - - brw_bind_rep_write_shader(brw, (float *) fast_clear_color); - - /* SKL+ also has a resolve mode for compressed render targets and thus more - * bits to let us select the type of resolve. For fast clear resolves, it - * turns out we can use the same value as pre-SKL though. - */ - if (intel_miptree_is_lossless_compressed(brw, mt)) - set_fast_clear_op(brw, GEN9_PS_RENDER_TARGET_RESOLVE_FULL); - else - set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE); - - mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED; - brw_get_resolve_rect(brw, mt, &rect.x0, &rect.y0, &rect.x1, &rect.y1); - - brw_draw_rectlist(brw, &rect, 1); - - set_fast_clear_op(brw, 0); - use_rectlist(brw, false); - - _mesa_reference_renderbuffer(&rb, NULL); - _mesa_reference_framebuffer(&drawFb, NULL); - - _mesa_meta_end(ctx); - - /* We're typically called from intel_update_state() and we're supposed to - * return with the state all updated to what it was before - * brw_meta_resolve_color() was called. The meta rendering will have - * messed up the state and we need to call _mesa_update_state() again to - * get back to where we were supposed to be when resolve was called. - */ - if (ctx->NewState) - _mesa_update_state(ctx); -} -- 2.30.2