From 09ecfd95ee154cd5f32c8c8f6d5fe6e60d2dc26c Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 16 Jul 2020 09:38:46 -0400 Subject: [PATCH] nir: allow lower_psiz_mov to run in tessellation stages Reviewed-by: Eric Anholt Part-of: --- src/compiler/nir/nir_lower_point_size_mov.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/nir/nir_lower_point_size_mov.c b/src/compiler/nir/nir_lower_point_size_mov.c index 4a7f8085e6f..f5e18d75baf 100644 --- a/src/compiler/nir/nir_lower_point_size_mov.c +++ b/src/compiler/nir/nir_lower_point_size_mov.c @@ -68,8 +68,8 @@ void nir_lower_point_size_mov(nir_shader *shader, const gl_state_index16 *pointsize_state_tokens) { - assert(shader->info.stage == MESA_SHADER_VERTEX || - shader->info.stage == MESA_SHADER_GEOMETRY); + assert(shader->info.stage != MESA_SHADER_FRAGMENT && + shader->info.stage != MESA_SHADER_COMPUTE); nir_variable *out = NULL; nir_foreach_variable(var, &shader->outputs) { -- 2.30.2