From 0a097675f174ead793f9c7e3dcd17128279f079b Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 15 Jan 2007 16:34:33 -0700 Subject: [PATCH] added vec3 constructor code --- src/mesa/shader/slang/slang_simplify.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 94e6e1ecc2d..dfae746a40d 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -155,6 +155,7 @@ slang_simplify(slang_operation *oper, } } else if (n == 4 && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { + /* vec4(flt, flt, flt, flt) constructor */ if (oper->type == slang_oper_call) { if (strcmp((char *) oper->a_id, "vec4") == 0) { oper->literal[0] = oper->children[0].literal[0]; @@ -166,5 +167,18 @@ slang_simplify(slang_operation *oper, } } } + else if (n == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { + /* vec3(flt, flt, flt) constructor */ + if (oper->type == slang_oper_call) { + if (strcmp((char *) oper->a_id, "vec3") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = 0.0; + slang_operation_destruct(oper); + oper->type = slang_oper_literal_float; + } + } + } } -- 2.30.2