From 0a107d36c2f290cd42e29008dec5194df55b7690 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Wed, 18 Nov 2009 14:02:20 -0800 Subject: [PATCH] progs/glsl: Fix trirast GLSL compilation errors on Mac OS. (cherry picked from commit 4b3ec2acf2cc2830b0907e4fb4db8bd1ff4a18e3) --- progs/glsl/trirast.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c index 53bd91ef976..857342636dc 100644 --- a/progs/glsl/trirast.c +++ b/progs/glsl/trirast.c @@ -179,9 +179,9 @@ Init(void) "\n" "void main() {\n" " vec2 p = gl_FragCoord.xy; \n" - " if (crs(v1 - v0, p - v0) >= 0 && \n" - " crs(v2 - v1, p - v1) >= 0 && \n" - " crs(v0 - v2, p - v2) >= 0) \n" + " if (crs(v1 - v0, p - v0) >= 0.0 && \n" + " crs(v2 - v1, p - v1) >= 0.0 && \n" + " crs(v0 - v2, p - v2) >= 0.0) \n" " gl_FragColor = vec4(1.0); \n" " else \n" " gl_FragColor = vec4(0.5); \n" -- 2.30.2