From 0a18c935e15e70f23444bd594e05d40153871a1e Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 17 Jun 2020 10:13:44 +0200 Subject: [PATCH] v3d: Remove unused member of v3d_compile It looks like gs_input_sizes was added when GS shaders were implemented but it was never used anywhere. Reviewed-by: Eric Anholt Reviewed-by: Iago Toral Quiroga Part-of: --- src/broadcom/compiler/v3d_compiler.h | 1 - 1 file changed, 1 deletion(-) diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 0489ebdc12e..c7896a28e74 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -571,7 +571,6 @@ struct v3d_compile { int local_invocation_index_bits; uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4]; - uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS]; uint32_t vpm_output_size; /* Size in bytes of registers that have been spilled. This is how much -- 2.30.2