From 0a6b1d058076923fb98d44ac1d2b1bc314635800 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Mon, 4 Mar 2019 14:39:40 -0600 Subject: [PATCH] glsl/nir: Inline functions in float64_funcs_to_nir This doesn't really change anything as the functions will all get inlined anyway. However it does let us do a bit of the work earlier and in a common place. Reviewed-by: Matt Turner Reviewed-by: Jordan Justen Reviewed-by: Kenneth Graunke --- src/compiler/glsl/glsl_to_nir.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 950885a1e00..062434d066b 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -2363,5 +2363,10 @@ glsl_float64_funcs_to_nir(struct gl_context *ctx, nir_validate_shader(nir, "float64_funcs_to_nir"); + NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); + NIR_PASS_V(nir, nir_lower_returns); + NIR_PASS_V(nir, nir_inline_functions); + NIR_PASS_V(nir, nir_opt_deref); + return nir; } -- 2.30.2