From 0ad17f56ae2357af585766367d62cefd75429383 Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Mon, 24 Jun 2019 14:39:37 -0700 Subject: [PATCH] panfrost: Use the sampler_view target (not the textures) u_blitter gets "special treatment" and uses this mechanism to cast cube maps to 2D textures in order to texelFetch them. Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/pan_context.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index ccdeb8e2c2e..c8d41326150 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -2205,7 +2205,7 @@ panfrost_create_sampler_view( unsigned array_size = texture->array_size; - if (texture->target == PIPE_TEXTURE_CUBE) { + if (template->target == PIPE_TEXTURE_CUBE) { /* TODO: Cubemap arrays */ assert(array_size == 6); array_size /= 6; @@ -2223,7 +2223,7 @@ panfrost_create_sampler_view( .format = format, .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB, - .type = panfrost_translate_texture_type(texture->target), + .type = panfrost_translate_texture_type(template->target), .usage2 = usage2_layout }, -- 2.30.2