From 0b1f31ab7fb323df14801dc3869c9de437c174d5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sun, 22 Feb 2015 19:14:42 +0100 Subject: [PATCH] radeonsi: set current_rast_prim in the right place MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Michel Dänzer --- src/gallium/drivers/radeonsi/si_state_draw.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index 511bea283ac..cb147c36708 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -502,12 +502,18 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) if (!sctx->ps_shader || !sctx->vs_shader) return; + si_decompress_textures(sctx); + + /* Set the rasterization primitive type. + * + * This must be done after si_decompress_textures, which can call + * draw_vbo recursively, and before si_update_shaders, which uses + * current_rast_prim for this draw_vbo call. */ if (sctx->gs_shader) sctx->current_rast_prim = sctx->gs_shader->gs_output_prim; else sctx->current_rast_prim = info->mode; - si_decompress_textures(sctx); si_update_shaders(sctx); if (sctx->vertex_buffers_dirty) { -- 2.30.2