From 0b3b901cff24392e7bceb17546db2754331d8429 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Thu, 21 Nov 2013 15:26:25 +0100 Subject: [PATCH] mesa: expose AMD_vertex_shader_layer in the core profile only It needs glFramebufferTexture, which isn't available in the compatibility profile. Reviewed-by: Ian Romanick --- src/mesa/main/extensions.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 42da9057c5e..373cc76aad8 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -302,7 +302,7 @@ static const struct extension extension_table[] = { { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 }, { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 }, { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, - { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 }, + { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 }, { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 }, -- 2.30.2