From 0b62669c8d8f01c68e22e0ef380cdd606c9045dc Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 18 Apr 2017 05:35:05 +1000 Subject: [PATCH] radv/ac: frag shader only needs ring offsets if sample positions enabled mostly documenting things, since with modern llvm we always have the spill enabled. Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/common/ac_nir_to_llvm.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index b3e522dd732..1ca27d5e701 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -572,10 +572,13 @@ static void create_function(struct nir_to_llvm_context *ctx) ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_TESS_EVAL || - ctx->stage == MESA_SHADER_FRAGMENT || ctx->is_gs_copy_shader) need_ring_offsets = true; + if (ctx->stage == MESA_SHADER_FRAGMENT && + ctx->shader_info->info.ps.needs_sample_positions) + need_ring_offsets = true; + if (need_ring_offsets && !ctx->options->supports_spill) { arg_types[arg_idx++] = const_array(ctx->v16i8, 16); /* address of rings */ } -- 2.30.2