From 0ba3de2ad767686948c70feb85b3305c3c20e757 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alejandro=20Pi=C3=B1eiro?= Date: Thu, 4 Jan 2018 17:04:33 +0100 Subject: [PATCH] glsl/standalone: set MaxVertexStreams ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum of 4. It shouldn't matter too much, so choosing the later. Reviewed-by: Ian Romanick --- src/compiler/glsl/standalone.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 5035cbdce45..6c05b866d2f 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; -- 2.30.2