From 0bf0365393497d2d29fd24b4c42f17d5ad9bd4e2 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Thu, 2 Mar 2017 19:27:57 -0800 Subject: [PATCH] nir/lower_tex: Use tex_instr_dest_size for txs destinations Using coord_components of the source texture is correct for everything except cube maps where it's off by one. Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke Reviewed-by: Connor Abbott --- src/compiler/nir/nir_lower_tex.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index 66e231762f8..213406aaa98 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -172,7 +172,8 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex) txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0)); txs->src[0].src_type = nir_tex_src_lod; - nir_ssa_dest_init(&txs->instr, &txs->dest, tex->coord_components, 32, NULL); + nir_ssa_dest_init(&txs->instr, &txs->dest, + nir_tex_instr_dest_size(txs), 32, NULL); nir_builder_instr_insert(b, &txs->instr); return nir_i2f(b, &txs->dest.ssa); -- 2.30.2