From 0c0b29591c264fa386b1354b6efb85375af3213a Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Fri, 31 Mar 2017 12:48:03 +0200 Subject: [PATCH] st/mesa: add st_convert_image() MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Should be used by the state tracker when glGetImageHandleARB() is called in order to create a pipe_image_view template. v3: - move the comment to *.c v2: - make 'st' const - describe the function Signed-off-by: Samuel Pitoiset Reviewed-by: Nicolai Hähnle Reviewed-by: Marek Olšák --- src/mesa/state_tracker/st_atom_image.c | 106 ++++++++++++++----------- src/mesa/state_tracker/st_texture.h | 4 + 2 files changed, 63 insertions(+), 47 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c index 4101552dff4..077bafd09a2 100644 --- a/src/mesa/state_tracker/st_atom_image.c +++ b/src/mesa/state_tracker/st_atom_image.c @@ -44,6 +44,64 @@ #include "st_program.h" #include "st_format.h" +/** + * Convert a gl_image_unit object to a pipe_image_view object. + */ +void +st_convert_image(const struct st_context *st, const struct gl_image_unit *u, + struct pipe_image_view *img) +{ + struct st_texture_object *stObj = st_texture_object(u->TexObj); + + img->resource = stObj->pt; + img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat); + + switch (u->Access) { + case GL_READ_ONLY: + img->access = PIPE_IMAGE_ACCESS_READ; + break; + case GL_WRITE_ONLY: + img->access = PIPE_IMAGE_ACCESS_WRITE; + break; + case GL_READ_WRITE: + img->access = PIPE_IMAGE_ACCESS_READ_WRITE; + break; + default: + unreachable("bad gl_image_unit::Access"); + } + + if (stObj->pt->target == PIPE_BUFFER) { + unsigned base, size; + + base = stObj->base.BufferOffset; + assert(base < stObj->pt->width0); + size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize); + + img->u.buf.offset = base; + img->u.buf.size = size; + } else { + img->u.tex.level = u->Level + stObj->base.MinLevel; + if (stObj->pt->target == PIPE_TEXTURE_3D) { + if (u->Layered) { + img->u.tex.first_layer = 0; + img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1; + } else { + img->u.tex.first_layer = u->_Layer; + img->u.tex.last_layer = u->_Layer; + } + } else { + img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer; + img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer; + if (u->Layered && img->resource->array_size > 1) { + if (stObj->base.Immutable) + img->u.tex.last_layer += stObj->base.NumLayers - 1; + else + img->u.tex.last_layer += img->resource->array_size - 1; + } + } + } +} + static void st_bind_images(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) @@ -70,53 +128,7 @@ st_bind_images(struct st_context *st, struct gl_program *prog, continue; } - img->resource = stObj->pt; - img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat); - - switch (u->Access) { - case GL_READ_ONLY: - img->access = PIPE_IMAGE_ACCESS_READ; - break; - case GL_WRITE_ONLY: - img->access = PIPE_IMAGE_ACCESS_WRITE; - break; - case GL_READ_WRITE: - img->access = PIPE_IMAGE_ACCESS_READ_WRITE; - break; - default: - unreachable("bad gl_image_unit::Access"); - } - - if (stObj->pt->target == PIPE_BUFFER) { - unsigned base, size; - - base = stObj->base.BufferOffset; - assert(base < stObj->pt->width0); - size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize); - - img->u.buf.offset = base; - img->u.buf.size = size; - } else { - img->u.tex.level = u->Level + stObj->base.MinLevel; - if (stObj->pt->target == PIPE_TEXTURE_3D) { - if (u->Layered) { - img->u.tex.first_layer = 0; - img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1; - } else { - img->u.tex.first_layer = u->_Layer; - img->u.tex.last_layer = u->_Layer; - } - } else { - img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer; - img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer; - if (u->Layered && img->resource->array_size > 1) { - if (stObj->base.Immutable) - img->u.tex.last_layer += stObj->base.NumLayers - 1; - else - img->u.tex.last_layer += img->resource->array_size - 1; - } - } - } + st_convert_image(st, u, img); } cso_set_shader_images(st->cso_context, shader_type, 0, prog->info.num_images, images); diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 0ce79895625..00c30f06cf3 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -254,4 +254,8 @@ st_create_color_map_texture(struct gl_context *ctx); bool st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage); +void +st_convert_image(const struct st_context *st, const struct gl_image_unit *u, + struct pipe_image_view *img); + #endif -- 2.30.2