From 0c0e5b71c0fb18f7ead2884a8c1429d00c090e18 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 12 Sep 2008 08:26:47 -0600 Subject: [PATCH] cell: updated docs/status --- docs/cell.html | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/docs/cell.html b/docs/cell.html index e1160b24288..d61b57da806 100644 --- a/docs/cell.html +++ b/docs/cell.html @@ -77,21 +77,29 @@ SPU local store as needed. Similarly, textures are tiled and brought into local store as needed.

-

-More recently, vertex transformation has been parallelized across the SPUs -as well. -

-

Status

-As of February 2008 the driver supports smooth/flat shaded triangle rendering +As of September 2008, the driver supports smooth/flat shaded triangle rendering with Z testing and simple texture mapping. Simple demos like gears run successfully. To test texture mapping, try progs/demos/texcyl (press right mouse button for rendering options).

+

+Runtime/dynamic code generation is being done for per-fragment +operations (Z test, blend, etc) and for fragment programs (though only a +few opcodes are implemented now). +

+

+In general, however, the driver is rather slow because all vertex +transformation is being done by an interpreter running on the PPU. +Programs with many vertices or complex vertex shaders will run especially +slow. +This will be addressed in the future. +

+

Contributing

-- 2.30.2