From 0c4706563a1596b68315ba91456e256881fa071b Mon Sep 17 00:00:00 2001 From: Karol Herbst Date: Thu, 17 Jan 2019 21:05:00 +0100 Subject: [PATCH] glsl/standalone: add GLES3.1 and GLES3.2 compatibility also set some constants for SSBOs. With that it can compile the shader from: dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.18 Signed-off-by: Karol Herbst Reviewed-by: Timothy Arceri --- src/compiler/glsl/standalone.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 06869a0b3dc..942b9ee4986 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -138,6 +138,8 @@ initialize_context(struct gl_context *ctx, gl_api api) */ ctx->Const.GLSLVersion = options->glsl_version; ctx->Extensions.ARB_ES3_compatibility = true; + ctx->Extensions.ARB_ES3_1_compatibility = true; + ctx->Extensions.ARB_ES3_2_compatibility = true; ctx->Const.MaxComputeWorkGroupCount[0] = 65535; ctx->Const.MaxComputeWorkGroupCount[1] = 65535; ctx->Const.MaxComputeWorkGroupCount[2] = 65535; @@ -265,6 +267,9 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; ctx->Const.MaxTransformFeedbackBuffers = 4; + ctx->Const.MaxShaderStorageBufferBindings = 4; + ctx->Const.MaxShaderStorageBlockSize = 4096; + ctx->Const.MaxAtomicBufferBindings = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; -- 2.30.2