From 0d475ee2b989ac1697720ca391913e9158156bdc Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 14 Sep 2015 11:50:28 -0700 Subject: [PATCH] t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick Reviewed-by: Brian Paul Cc: "10.6 11.0" --- src/mesa/tnl_dd/t_dd_dmatmp.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index b6f6e84e540..a7cabc24977 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -553,7 +553,7 @@ static void TAG(render_quads_verts)( struct gl_context *ctx, /* Emit whole number of quads in total. dmasz is already a multiple * of 4. */ - count -= count % 4; + count -= count & 3; currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4; if (currentsz < 8) @@ -1082,7 +1082,7 @@ static void TAG(render_quads_elts)( struct gl_context *ctx, currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4; - count -= count % 4; + count -= count & 3; if (currentsz < 8) currentsz = dmasz; -- 2.30.2