From 0d4ce00d700631cce26c62b865b4013ef45572e7 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 24 Apr 2018 17:50:50 -0700 Subject: [PATCH] broadcom/vc5: Fix reloads of separate stencil buffers. Like for stores, we need to emit a separate load_general packet. --- src/gallium/drivers/vc5/vc5_rcl.c | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c index 32892275130..7f804aa27a5 100644 --- a/src/gallium/drivers/vc5/vc5_rcl.c +++ b/src/gallium/drivers/vc5/vc5_rcl.c @@ -226,10 +226,22 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl) if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) && (V3D_VERSION >= 40 || (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) { - load_general(cl, job->zsbuf, - zs_buffer_from_pipe_bits(loads_pending), - PIPE_CLEAR_DEPTHSTENCIL, - &loads_pending); + struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); + + if (rsc->separate_stencil && + (loads_pending & PIPE_CLEAR_STENCIL)) { + load_general(cl, job->zsbuf, + STENCIL, + PIPE_CLEAR_STENCIL, + &loads_pending); + } + + if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL) { + load_general(cl, job->zsbuf, + zs_buffer_from_pipe_bits(loads_pending), + loads_pending & PIPE_CLEAR_DEPTHSTENCIL, + &loads_pending); + } } #if V3D_VERSION < 40 -- 2.30.2