From 0dc39f481ab98d2114590103928b7403386c13cf Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 12 Aug 2010 18:00:35 -0700 Subject: [PATCH] glsl2: Use MIN2 from macros.h instead of open coding it --- src/glsl/ast_function.cpp | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp index ca7d0877271..6c36a04889e 100644 --- a/src/glsl/ast_function.cpp +++ b/src/glsl/ast_function.cpp @@ -25,11 +25,7 @@ #include "ast.h" #include "glsl_types.h" #include "ir.h" - -inline unsigned min(unsigned a, unsigned b) -{ - return (a < b) ? a : b; -} +#include "main/macros.h" static ir_rvalue * convert_component(ir_rvalue *src, const glsl_type *desired_type); @@ -781,8 +777,8 @@ emit_inline_matrix_constructor(const glsl_type *type, { 1, 1, 1, 0 } }; - const unsigned cols_to_init = min(type->matrix_columns, - type->vector_elements); + const unsigned cols_to_init = MIN2(type->matrix_columns, + type->vector_elements); for (unsigned i = 0; i < cols_to_init; i++) { ir_constant *const col_idx = new(ctx) ir_constant(i); ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); @@ -875,8 +871,8 @@ emit_inline_matrix_constructor(const glsl_type *type, for (unsigned i = 1; i < src_matrix->type->vector_elements; i++) swiz[i] = i; - const unsigned last_col = min(src_matrix->type->matrix_columns, - var->type->matrix_columns); + const unsigned last_col = MIN2(src_matrix->type->matrix_columns, + var->type->matrix_columns); const unsigned write_mask = (1U << var->type->vector_elements) - 1; for (unsigned i = 0; i < last_col; i++) { @@ -938,8 +934,8 @@ emit_inline_matrix_constructor(const glsl_type *type, * single vec4, for example, can completely fill a mat2. */ if (rhs_components >= components_remaining_this_column) { - const unsigned count = min(rhs_components, - components_remaining_this_column); + const unsigned count = MIN2(rhs_components, + components_remaining_this_column); rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); -- 2.30.2