From 0e1abced56131c56717c4f317c33ac6e3fab4ff7 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Mon, 15 Jun 2009 15:40:10 +0100 Subject: [PATCH] progs/tests: Use opaque colors. Transparency is not relevant for this example, and leads to distraction due to different results in alpha visuals, when capturing images to disk. --- progs/tests/zreaddraw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c index 3d8c557b370..2cbfeb6ff18 100644 --- a/progs/tests/zreaddraw.c +++ b/progs/tests/zreaddraw.c @@ -21,7 +21,7 @@ static void Display(void) GLfloat min, max; int i; - glClearColor(0.5, 0.5, 0.5, 0); + glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* draw a sphere */ @@ -82,7 +82,7 @@ static void Key(unsigned char key, int x, int y) static void Init(void) { - const GLfloat blue[4] = {.1, .1, 1.0, 0.0}; + const GLfloat blue[4] = {.1, .1, 1.0, 1.0}; const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; const GLfloat pos[4] = {0, 0, 10, 0}; -- 2.30.2