From 0e91d8f38c433bead0b26b4bc83a88f27d9f832a Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Thu, 20 Apr 2017 22:03:15 +0200 Subject: [PATCH] radv: Prefetch compute shader too. For consistency, doesn't really impact performance. Signed-off-by: Bas Nieuwenhuizen Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_cmd_buffer.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 958ae6e361e..40e6e432ae7 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -2169,6 +2169,7 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer) va = ws->buffer_get_va(compute_shader->bo); ws->cs_add_buffer(cmd_buffer->cs, compute_shader->bo, 8); + si_cp_dma_prefetch(cmd_buffer, va, compute_shader->code_size); MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer->device->ws, cmd_buffer->cs, 16); -- 2.30.2