From 0e9a370ae2fa7a6d8bbc7d236e63dae1e3dcac37 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 1 Feb 2008 14:02:22 -0700 Subject: [PATCH] Cell: move ztest before color interp/packing --- src/mesa/pipe/cell/spu/spu_tri.c | 43 ++++++++++++++++---------------- 1 file changed, 21 insertions(+), 22 deletions(-) diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c index b04b6841c04..ae8fd17cc61 100644 --- a/src/mesa/pipe/cell/spu/spu_tri.c +++ b/src/mesa/pipe/cell/spu/spu_tri.c @@ -316,24 +316,6 @@ emit_quad( int x, int y, mask_t mask ) setup.quad.mask = mask; sp->quad.first->run(sp->quad.first, &setup.quad); #else - /* Cell: "write" quad fragments to the tile by setting prim color */ - const int ix = x - setup.cliprect_minx; - const int iy = y - setup.cliprect_miny; - uint colors[4]; /* indexed by QUAD_x */ - - if (spu.texture.start) { - float4 texcoords[4]; - uint i; - eval_coeff(2, (float) x, (float) y, texcoords); - for (i = 0; i < 4; i++) { - colors[i] = sample_texture(texcoords[i]); - } - } - else { - float4 fcolors[4]; - eval_coeff(1, (float) x, (float) y, fcolors); - pack_colors(colors, fcolors); - } if (spu.depth_stencil.depth.enabled) { mask = do_depth_test(x, y, mask); @@ -341,6 +323,23 @@ emit_quad( int x, int y, mask_t mask ) /* If any bits in mask are set... */ if (spu_extract(spu_orx(mask), 0)) { + const int ix = x - setup.cliprect_minx; + const int iy = y - setup.cliprect_miny; + uint colors[4]; /* indexed by QUAD_x */ + + if (spu.texture.start) { + float4 texcoords[4]; + uint i; + eval_coeff(2, (float) x, (float) y, texcoords); + for (i = 0; i < 4; i++) { + colors[i] = sample_texture(texcoords[i]); + } + } + else { + float4 fcolors[4]; + eval_coeff(1, (float) x, (float) y, fcolors); + pack_colors(colors, fcolors); + } if (cur_tile_status_c == TILE_STATUS_CLEAR) { /* now, _really_ clear the tile */ @@ -348,6 +347,7 @@ emit_quad( int x, int y, mask_t mask ) } cur_tile_status_c = TILE_STATUS_DIRTY; +#if 1 if (spu_extract(mask, 0)) ctile.ui[iy][ix] = colors[QUAD_TOP_LEFT]; if (spu_extract(mask, 1)) @@ -356,11 +356,10 @@ emit_quad( int x, int y, mask_t mask ) ctile.ui[iy+1][ix] = colors[QUAD_BOTTOM_LEFT]; if (spu_extract(mask, 3)) ctile.ui[iy+1][ix+1] = colors[QUAD_BOTTOM_RIGHT]; - -#if 0 +#else /* SIMD_Z with swizzled color buffer (someday) */ - vector float icolors = *((vector float *) &colors); - ctile.f4[iy/2][ix/2].v = spu_sel(ctile.f4[iy/2][ix/2].v, icolors, mask); + vector unsigned int uicolors = *((vector unsigned int *) &colors); + ctile.ui4[iy/2][ix/2] = spu_sel(ctile.ui4[iy/2][ix/2], uicolors, mask); #endif } -- 2.30.2