From 0ee366960c32067b528077c49362c468364d0206 Mon Sep 17 00:00:00 2001
From: Erik Faye-Lund a = b + c;
+and not a=b+c;
@@ -127,11 +127,11 @@ while gallium typically uses underscores (Ex: "local_var_name").
bool
, true
, and
+false
over GLboolean
, GL_TRUE
, and
+GL_FALSE
. In C code, this may mean that
+#include <stdbool.h>
needs to be added. The
+try_emit_
* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
diff --git a/docs/dispatch.html b/docs/dispatch.html
index 19570bcf37a..7860f2833a8 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -30,28 +30,28 @@ of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
selected by a window-system dependent function such as
-glXMakeContextCurrent.
glXMakeContextCurrent
.
In environments that implement OpenGL with X-Windows using GLX, every GL
-function, including the pointers returned by glXGetProcAddress, are
+function, including the pointers returned by glXGetProcAddress
, are
context independent. This means that no matter what context is
-currently active, the same glVertex3fv function is used.
glVertex3fv
function is used.
This creates the first bit of dispatch complexity. An application can
have two GL contexts. One context is a direct rendering context where
function calls are routed directly to a driver loaded within the
application's address space. The other context is an indirect rendering
context where function calls are converted to GLX protocol and sent to a
-server. The same glVertex3fv has to do the right thing depending
+server. The same glVertex3fv
has to do the right thing depending
on which context is current.
Highly optimized drivers or GLX protocol implementations may want to
change the behavior of GL functions depending on current state. For
-example, glFogCoordf may operate differently depending on whether
+example, glFogCoordf
may operate differently depending on whether
or not fog is enabled.
In multi-threaded environments, it is possible for each thread to have a
-different GL context current. This means that poor old glVertex3fv
+different GL context current. This means that poor old glVertex3fv
has to know which GL context is current in the thread where it is being
called.
The implementation of functions such as glVertex3fv becomes +
The implementation of functions such as glVertex3fv
becomes
conceptually simple:
glVertex3fv
function from the
table.This can be implemented in just a few lines of C code. The file -src/mesa/glapi/glapitemp.h contains code very similar to this.
+src/mesa/glapi/glapitemp.h
contains code very similar to this.
@@ -93,9 +93,9 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z) overhead that it adds to every GL function call.
+In a multithreaded environment, a naive implementation of -GET_DISPATCH involves a call to pthread_getspecific or a +
+GET_DISPATCH
involves a call topthread_getspecific
or a similar function. Mesa provides a wrapper function called -_glapi_get_dispatch that is used by default._glapi_get_dispatch
that is used by default.3. Optimizations
@@ -109,7 +109,7 @@ each can or cannot be used are listed.The vast majority of OpenGL applications use the API in a single threaded manner. That is, the application has only one thread that makes calls into the GL. In these cases, not only do the calls to -pthread_getspecific hurt performance, but they are completely +
@@ -118,15 +118,15 @@ of the executing thread. If the same thread ID is always seen, Mesa knows that the application is, from OpenGL's point of view, single threaded.pthread_getspecific
hurt performance, but they are completely unnecessary! It is possible to detect this common case and avoid these calls.As long as an application is single threaded, Mesa stores a pointer to -the dispatch table in a global variable called _glapi_Dispatch. +the dispatch table in a global variable called
+_glapi_Dispatch
. The pointer is also stored in a per-thread location via -pthread_setspecific. When Mesa detects that an application has -become multithreaded, NULL is stored in _glapi_Dispatch.pthread_setspecific
. When Mesa detects that an application has +become multithreaded,NULL
is stored in_glapi_Dispatch
.Using this simple mechanism the dispatch functions can detect the -multithreaded case by comparing _glapi_Dispatch to NULL. -The resulting implementation of GET_DISPATCH is slightly more -complex, but it avoids the expensive pthread_getspecific call in +multithreaded case by comparing
_glapi_Dispatch
toNULL
. +The resulting implementation ofGET_DISPATCH
is slightly more +complex, but it avoids the expensivepthread_getspecific
call in the common case.@@ -136,7 +136,7 @@ the common case. (_glapi_Dispatch != NULL) \ ? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key) -Improved GET_DISPATCH Implementation Improved GET_DISPATCH
Implementation
Starting with the 2.4.20 Linux kernel, each thread is allocated an area of per-thread, global storage. Variables can be put in this area using some extensions to GCC. By storing the dispatch table pointer in this area, the -expensive call to pthread_getspecific and the test of -_glapi_Dispatch can be avoided.
+expensive call topthread_getspecific
and the test of
+_glapi_Dispatch
can be avoided.
The dispatch table pointer is stored in a new variable called
-_glapi_tls_Dispatch. A new variable name is used so that a single
+_glapi_tls_Dispatch
. A new variable name is used so that a single
libGL can implement both interfaces. This allows the libGL to operate with
direct rendering drivers that use either interface. Once the pointer is
-properly declared, GET_DISPACH becomes a simple variable
+properly declared, GET_DISPACH
becomes a simple variable
reference.
@@ -162,11 +162,11 @@ extern __thread struct _glapi_table *_glapi_tls_Dispatch #define GET_DISPATCH() _glapi_tls_Dispatch -+ TLS GET_DISPATCH Implementation TLS GET_DISPATCH
Implementation
Use of this path is controlled by the preprocessor define
-GLX_USE_TLS. Any platform capable of using TLS should use this as
+GLX_USE_TLS
. Any platform capable of using TLS should use this as
the default dispatch method.
_glapi_Dispatch
directly in builds for non-multithreaded
environments._glapi_Dispatch
and _glapi_get_dispatch
in
multithreaded environments._glapi_Dispatch
and pthread_getspecific
in
multithreaded environments._glapi_tls_Dispatch
directly in TLS enabled
multithreaded environments.GLX_USE_TLS
is defined, method #3 is used.HAVE_PTHREAD
is defined, method #2 is used.Two different techniques are used to handle the various different cases.
-On x86 and SPARC, a macro called GL_STUB is used. In the preamble
+On x86 and SPARC, a macro called GL_STUB
is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
then consists of a series of invocations of the macros such as:
@@ -220,7 +220,7 @@ then consists of a series of invocations of the macros such as:
GL_STUB(Color3fv, _gloffset_Color3fv)
glColor3fv
The benefit of this technique is that changes to the calling pattern @@ -231,32 +231,32 @@ changed lines in the assembly code.
implementation does not change based on the parameters passed to the function. For example, since x86 passes all parameters on the stack, no additional code is needed to save and restore function parameters around a -call to pthread_getspecific. Since x86-64 passes parameters in +call topthread_getspecific
. Since x86-64 passes parameters in
registers, varying amounts of code needs to be inserted around the call to
-pthread_getspecific to save and restore the GL function's
+pthread_getspecific
to save and restore the GL function's
parameters.
The other technique, used by platforms like x86-64 that cannot use the
-first technique, is to insert #ifdef within the assembly
+first technique, is to insert #ifdef
within the assembly
implementation of each function. This makes the assembly file considerably
-larger (e.g., 29,332 lines for glapi_x86-64.S versus 1,155 lines for
-glapi_x86.S) and causes simple changes to the function
+larger (e.g., 29,332 lines for glapi_x86-64.S
versus 1,155 lines for
+glapi_x86.S
) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
are typically generated by scripts (see below), this
isn't a significant problem.
Once a new assembly file is created, it must be inserted in the build
system. There are two steps to this. The file must first be added to
-src/mesa/sources. That gets the file built and linked. The second
-step is to add the correct #ifdef magic to
-src/mesa/glapi/glapi_dispatch.c to prevent the C version of the
+src/mesa/sources
. That gets the file built and linked. The second
+step is to add the correct #ifdef
magic to
+src/mesa/glapi/glapi_dispatch.c
to prevent the C version of the
dispatch functions from being built.
To implement glXGetProcAddress, Mesa stores a table that +
To implement glXGetProcAddress
, Mesa stores a table that
associates function names with pointers to those functions. This table is
-stored in src/mesa/glapi/glprocs.h. For different reasons on
+stored in src/mesa/glapi/glprocs.h
. For different reasons on
different platforms, storing all of those pointers is inefficient. On most
platforms, including all known platforms that support TLS, we can avoid this
added overhead.
This path is activated by adding the correct #ifdef magic to -src/mesa/glapi/glapi.c just before glprocs.h is +
This path is activated by adding the correct #ifdef
magic to
+src/mesa/glapi/glapi.c
just before glprocs.h
is
included.
Starting with the first release of 2017, Mesa's version scheme is
-year-based. Filenames are in the form mesa-Y.N.P.tar.gz, where
-Y is the year (two digits), N is an incremental number
-(starting at 0) and P is the patch number (0 for the first
+year-based. Filenames are in the form mesa-Y.N.P.tar.gz
, where
+Y
is the year (two digits), N
is an incremental number
+(starting at 0) and P
is the patch number (0 for the first
release, 1 for the first patch after that).
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
-mesa-Y.N.P-rcX.tar.gz filename.
+mesa-Y.N.P-rcX.tar.gz
filename.
-Mesa releases are available in two formats: .tar.xz and .tar.gz.
+Mesa releases are available in two formats: .tar.xz
and .tar.gz
.
diff --git a/docs/relnotes/7.10.1.html b/docs/relnotes/7.10.1.html index 15eae10b807..ffd9b0537e3 100644 --- a/docs/relnotes/7.10.1.html +++ b/docs/relnotes/7.10.1.html @@ -48,8 +48,8 @@ bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
This list is likely incomplete.
layout
qualifier
+with in
, out
, attribute
, and varying
.This list is likely incomplete.
layout
qualifier
+with in
, out
, attribute
, and varying
.discard
statement.GL_COLOR_INDEX
data can still be uploaded
to a color (e.g., RGBA) texture. However, the data cannot be stored
internally as color-index.
At any given time, there may be several active branches in Mesa's
repository.
-Generally, master contains the latest development (unstable)
+Generally, master
contains the latest development (unstable)
code while a branch has the latest stable code.
Setting MESA_SHADER_CAPTURE_PATH to a directory will cause the compiler
-to write .shader_test files for use with
+to write .shader_test
files for use with
shader-db, a tool
which compiler developers can use to gather statistics about shaders
(instructions, cycles, memory accesses, and so on).
--
2.30.2