From 0f01aa803332760079bde36218a3e884f2613db6 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Fri, 16 Sep 2016 13:52:18 -0400 Subject: [PATCH] mesa: add implementations for new float depth functions This just up-converts them to doubles. Not great, but this is what all the other variants also do. Signed-off-by: Ilia Mirkin Reviewed-by: Anuj Phogat --- src/mesa/main/viewport.c | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index f6eaa0f30a9..f59723fad95 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -333,7 +333,24 @@ _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v) void GLAPIENTRY _mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v) { + int i; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count); + if ((first + count) > ctx->Const.MaxViewports) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)", + first, count, ctx->Const.MaxViewports); + return; + } + + for (i = 0; i < count; i++) + set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]); + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx); } /** @@ -367,7 +384,7 @@ _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) void GLAPIENTRY _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) { - + _mesa_DepthRangeIndexed(index, nearval, farval); } /** -- 2.30.2