From 0f0e24f6ef9c3ea44eba21ed3678361dc6c2ae6f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 7 Apr 2009 11:10:27 -0600 Subject: [PATCH] glsl: enable the new linear scan register allocator code Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed. --- src/mesa/shader/prog_optimize.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c index 458a69f70b9..5f35dbf1289 100644 --- a/src/mesa/shader/prog_optimize.c +++ b/src/mesa/shader/prog_optimize.c @@ -803,11 +803,11 @@ _mesa_optimize_program(GLcontext *ctx, struct gl_program *program) if (1) _mesa_remove_dead_code(program); - if (0) /* not test much yet */ + if (0) /* not tested much yet */ _mesa_remove_extra_moves(program); - if (1) + if (0) _mesa_consolidate_registers(program); - else /*NEW*/ + else _mesa_reallocate_registers(program); } -- 2.30.2