From 0f1e86afd65952df00b82e55c4b7371645cf6fbc Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 18 Feb 2015 18:27:45 +0000 Subject: [PATCH] i965/skl: Lay out 3D textures the same as array textures On Gen9+ the 3D textures use the same mipmap layout as 2D array textures. Reviewed-by: Ben Widawsky --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 66d1b4f0256..6923a8f4f1d 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -227,6 +227,9 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt) width = minify(width, 1); height = minify(height, 1); + + if (mt->target == GL_TEXTURE_3D) + depth = minify(depth, 1); } } @@ -266,7 +269,7 @@ brw_miptree_layout_texture_array(struct brw_context *brw, if (mt->compressed) img_height /= mt->align_h; - for (int q = 0; q < mt->physical_depth0; q++) { + for (int q = 0; q < mt->level[level].depth; q++) { if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) { intel_miptree_set_image_offset(mt, level, q, 0, q * img_height); } else { @@ -371,7 +374,10 @@ brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt) break; case GL_TEXTURE_3D: - brw_miptree_layout_texture_3d(brw, mt); + if (brw->gen >= 9) + brw_miptree_layout_texture_array(brw, mt); + else + brw_miptree_layout_texture_3d(brw, mt); break; case GL_TEXTURE_1D_ARRAY: -- 2.30.2