From 0f416b85fbb2a3988ddc2c81540e9aadfd63d6ae Mon Sep 17 00:00:00 2001 From: James Zhu Date: Fri, 29 Mar 2019 15:59:39 -0400 Subject: [PATCH] gallium/auxiliary/vl: Add barrier/unbind after compute shader launch. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Add memory barrier sync for multiple launch cases, and unbind completed resources after launch. Signed-off-by: James Zhu Reviewed-by: Marek Olšák --- src/gallium/auxiliary/vl/vl_compositor_cs.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c index c3afe618117..485b4174b8e 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c @@ -292,6 +292,10 @@ cs_launch(struct vl_compositor *c, info.grid[2] = 1; ctx->launch_grid(ctx, &info); + + /* Make the result visible to all clients. */ + ctx->memory_barrier(ctx, PIPE_BARRIER_ALL); + } static inline struct u_rect @@ -389,6 +393,15 @@ draw_layers(struct vl_compositor *c, cs_launch(c, layer->cs, &(drawn.area)); + /* Unbind. */ + c->pipe->set_shader_images(c->pipe, PIPE_SHADER_COMPUTE, 0, 1, NULL); + c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_COMPUTE, 0, NULL); + c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, + num_sampler_views, NULL); + c->pipe->bind_compute_state(c->pipe, NULL); + c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0, + num_sampler_views, NULL); + if (dirty) { struct u_rect drawn = calc_drawn_area(s, layer); dirty->x0 = MIN2(drawn.x0, dirty->x0); -- 2.30.2