From 0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 7 Jun 2013 20:54:54 +0200 Subject: [PATCH] gallium/docs: fix up transfer description for 1d arrays, add cube map arrays Transfers always use z/depth for layers no matter if it's a 1d or 2d array texture, we don't follow OpenGL's crazyness there. Luckily this appears to only be a doc bug, everyone doing the right thing already. While here also document z/depth parameter for cube map arrays. v2: fix typo spotted by Eric Anholt Reviewed-by: Jose Fonseca --- src/gallium/docs/source/context.rst | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 679772fae81..6a8238e7779 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -472,15 +472,14 @@ The box parameter to some of these functions defines a 1D, 2D or 3D region of pixels. This is self-explanatory for 1D, 2D and 3D texture targets. -For PIPE_TEXTURE_1D_ARRAY, the box::y and box::height fields refer to the -array dimension of the texture. - -For PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth fields refer to the -array dimension of the texture. +For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth +fields refer to the array dimension of the texture. For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the faces of the cube map (z + depth <= 6). +For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both +the face and array dimension of the texture (face = z % 6, array = z / 6). .. _transfer_flush_region: -- 2.30.2